Is there a way to see what difficulty your current playthrough is?
Console 'game.diff'. I'm not aware of any other way.
My replacements of block rollback for pass statements in my two file edits doesn't seem to have caused any of the horrors promised to me about dicts.
Then you didn't actually look much if at all. I went and removed rollback blocks from training, fingered my mouse wheel for a while and explored every naked fixation for a girl, then unlocked several levels of the 'Charlatan' achievement. All for the low, low cost of 1 AP. That's sufficiently visible for me, and since a lot of the game is
riddled with dictionaries, who knows what else might be going wrong much more subtly.
...girl mod framework and how there appears to be little to no error checking/logging, and that's causing a lot of grief with failed installs.
That's not the worst of it, and is only causing easily solvable grief to neophytes.
The really bad thing is that the _BK.ini parser is stupidly sensitive to syntax, an extra white space before a comma can make things not function without you even noticing.
This is exactly the kind of technical stuff Goldo will happily let an experienced coder take care of.
Well, provided you come over to HHS and can act more like an adult there. There are at least two major pieces of code (girl pack loading and parts of the tagger) contributed by a well-liked community member over there who's a professional.
Is the 3 Ninja quest holding me up for getting an upgrade to my brothel license?
Yes.
[ninjas] ...when the RNG for encounter seems to be so low?
What RNG? I haven't really played because I can no longer play vanilla without getting exasperated. But from a brief glance at the code, it seems you can hunt them without fail every day, and the ninja minigame is purely about your twitch skill. Which might be a turnoff, and I don't personally care much for minigames, but it's not
random unless you consider all human input
inherently random.
...I did see something or other about using escape to do whatever silliness.
The only case of ESC not doing its usual thing is in the gallery. Which most players don't really look into, to the degree that it was plain broken for the longest time. The in-game interface retains ESC as usual.
I also see that RMB seems to drop me back to the brothel status screen for whatever reason. My question here is why...
RMB is the universal cancel/exit button for BK. Not everyone can use both hands while playing
and not every mouse has a ton of buttons. It's very convenient and I've never heard a player complain about this before. I think you're really starting to reach here, for whatever reason.
Eh, maybe I'm not the one who can cast stones here. I've held similar positions about BK's own features against what I thought were demands for unnecessary changes.
Why, especially, fuck with console controls when this game is in a state where my escape and shift-O buttons may be worn out by the time I'm done?
There have been occasional reports of the console behaving weirdly, but I have never experienced this. Shift-O opens it, ESC closes, business as usual. Neither has Goldo, to my knowledge. Some people have had issues, like typing 'o' dumping them out of the console, but these things seem to be local.
The shop system needs a lot of work because the whole inventory setup sucks. We are at the mercy of whatever crap the rng Gods gen up for us no matter the cost.
There should be a clothing store with all of the essentials in quantity that's ranked to what we need for development/training and can afford.
This critique has been raised before. Goldo's (rather recent) answer were the 'restock' and 'upgrade' buttons. So you're no longer at the mercy of the RNG deities,
blind inattentive or still in chapter one despite all the talk about ninjas.
My answer was to do as you want, split shops into two and flood the other part with common items. I don't know if people actually liked or used that feature. And many players never even noticed the brand new big shiny buttons below the inventory, icons and all. I guess Goldo is now having a repeat of this player blindness.
Please tell me why the thieves guild only has one article for sale per week...
Because they were never intended as a shop, more a romance with benefits. The NPC love thing is really nowhere near developed yet.
The farm is useless if your mc is going to treat their girls with TLC and not asshattery.
Not really. You can train them to not hate an act and then let Gizel take over. The farm is (or at least was) the fastest way in the game to gain preference scores once the girls are not refusing any more. Unfortunately, these are mainly useful for inflating slave price and not much else. It also can make your alignment more 'good' - or at least less 'evil' or 'ungood' - if the girls like and consent to what's being done to them at the farm.
So it's not quite as useless as you say (and you jumping to conclusions seems to be a theme). I had similar critique leveled at Bonanza's farm, which is a much less (player-)friendly place. It got retracted once the player familiarised himself with how things work.
On the other hand, the farm is not really useful, either, and many players don't really like it on principle. It's been the red-headed stepchild of the BK feature set for a long time. I'm not sure anyone has a good idea what to do with it.
Also, why are we so hetero with this thing and are stuck with girls and not gurls?
Dev priorities. More than one game has died a slow death because the dev couldn't say no to fetish creep and/or too many branching storylines. Once BK hits 0.7 or so, we can talk about this again.