- Jul 17, 2019
- 2,295
- 961
I think you're both starting to reach a little. Goldo is not talking about a universal revamp of the save system. He's talking about disabling its effects for one specific mechanic.
You could just have a flag 'gizel_screws_her_up' set to true or false at chargen either randomly or procedurally, and if that's set Gizel will traumatise her. You can reload, you can't reload yourself into a game state where Gizel benefits that particular girl.
Or something else that works similarly.
NaoSoul also seems to have missed the fact that ('true') rogulikes, ironman modes and fixed random seeds are very much a thing and nobody bats an eye at them these days. Their point is to remove the temptation to save-scum too much and too easily, not disable it altogether.
You could just have a flag 'gizel_screws_her_up' set to true or false at chargen either randomly or procedurally, and if that's set Gizel will traumatise her. You can reload, you can't reload yourself into a game state where Gizel benefits that particular girl.
Or something else that works similarly.
NaoSoul also seems to have missed the fact that ('true') rogulikes, ironman modes and fixed random seeds are very much a thing and nobody bats an eye at them these days. Their point is to remove the temptation to save-scum too much and too easily, not disable it altogether.