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Hello again!
This week I’ve continued work on v16 (Check out v15 
	
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. The render count is sitting just over 200, not quite as much as I’d hoped, but I should be able to pick up the pace in the coming weeks.
For this update, I’m aiming for about two scenes: one centered on Hana’s 
special interest, and another that’s more standard. Beyond that, the update will include a date section, as well as a short look back at your past with Hana. That flashback gives some extra context for future events outside of Hana’s path, but it won’t be essential if Hana isn’t your focus.
These devlogs have been on the shorter side lately. I’ve written out plenty of notes, responses to questions, and thoughts on common feedback, but for now, I think I’ll keep being a bit of a recluse. So, apologies if these updates feel brief, but at least you have a clearer picture of what to expect from v16, and the plan for what comes after remains unchanged!
That’s all for this week, thanks for checking in, and I’ll see you again next week! To wrap things up: I’ve been watching Harry Potter while working as those movies really give off an autumn vibe. Here’s a render I made during one of them, along with a simple alt you can find on 
	
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!