This game is inspired, honestly. Most fun I've had playing such an early build of a h-game in a long time. The complicated sandbox combined with a lack of annoying time restraints or punishments for failure is fun and actually interesting without being stressful.
The only things really worth complaining about imo are the somewhat unintuitive end-of-loop and scene guide UIs. The Scene guide in particular could really use some interactivity, and could perhaps double as a gallery? If it's not prohibitively difficult to implement. It's not too hard to read, but it is a little frustrating to navigate.
Other than that the bug where you sometimes can't scroll to the bottom of a complicated scene's guide is frustrating, and it seems like some of the conversation options for the jenny photo scene bug the associated scene guide out, which is particularly frustrating in a game that pushes you towards collecting information about every possible choice.
It's also kinda weird that the cassidy yoga event is a mandatory part of every loop when it currently has no interactivity. Feels a little bad, hopefully it becomes more important in an upcoming build?
I cannot wait to see how this game blossoms as content is added and it grows more complicated. I would encourage the dev to not give a moment's thought to the people complaining the game isn't linear enough, there are a million cookie-cutter games that they can use to scratch that itch. This one is special.
The only things really worth complaining about imo are the somewhat unintuitive end-of-loop and scene guide UIs. The Scene guide in particular could really use some interactivity, and could perhaps double as a gallery? If it's not prohibitively difficult to implement. It's not too hard to read, but it is a little frustrating to navigate.
Other than that the bug where you sometimes can't scroll to the bottom of a complicated scene's guide is frustrating, and it seems like some of the conversation options for the jenny photo scene bug the associated scene guide out, which is particularly frustrating in a game that pushes you towards collecting information about every possible choice.
It's also kinda weird that the cassidy yoga event is a mandatory part of every loop when it currently has no interactivity. Feels a little bad, hopefully it becomes more important in an upcoming build?
I cannot wait to see how this game blossoms as content is added and it grows more complicated. I would encourage the dev to not give a moment's thought to the people complaining the game isn't linear enough, there are a million cookie-cutter games that they can use to scratch that itch. This one is special.