Old saves should work just fine.So, do the old saves not work at all anymore? I'll start over if there's just no other option.
Old saves should work just fine.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4110, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1297, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1090, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'addCommonEvent'
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Cabin by the Lake 0.17a
Sun Jan 22 22:08:10 2023
Ehem... Let me rephrase...Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'addCommonEvent' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 923, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2235, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3276, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4110, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1297, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1297, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1090, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 770, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'addCommonEvent' Windows-10-10.0.19041 Ren'Py 7.4.8.1895 Cabin by the Lake 0.17a Sun Jan 22 22:08:10 2023
I reached it with the current public version. But don't can say what exactly triggered it. Maybe also gaining a world corruption on the same run? Idk.Yeah so, at this point I say the "What was that?" and "The Beginning" achievements are just broken.
I have spend hours doing back scroll and reselect "move closer" and nothing is happening. I've clicked all over it but there is no secret button in the end screen or anything.
My mouse probably has gone through a lifetimes worth of clicks with this by now. I'm not calling people liars or anything, but it just isn't working.
They work. They're just hard to get. Both achievements have World Corruption requirements to trigger. The spoilers below will tell you exactly how to get them, so if you still want to try to get them on your own, don't open them.Yeah so, at this point I say the "What was that?" and "The Beginning" achievements are just broken.
I have spend hours doing back scroll and reselect "move closer" and nothing is happening. I've clicked all over it but there is no secret button in the end screen or anything.
My mouse probably has gone through a lifetimes worth of clicks with this by now. I'm not calling people liars or anything, but it just isn't working.
So there are basic requirements after all. Funnily enough my world corruption was still at 29 when I tried it. ^_^;They work. They're just hard to get. Both achievements have World Corruption requirements to trigger. The spoilers below will tell you exactly how to get them, so if you still want to try to get them on your own, don't open them.
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
in 4-5 days, the 0.17d version will be publicPatreon page says v0.18c is up. Any heroes to be found?
The guide is written into the current save, so if you go back to a previous save, then the guide will revert to how it was then.Is "reveal all guide paths" effect only current save ? Just wanna glimpse what i miss. Oh, btw, about guide. What exacly are nodes ?