I agree that RenPy is nice from the user perspective. From the developer perspective it had several things that lead to slow development.
1) The focus on images drastically slowed down development as each image took around 2 hours to render. Each scene had 6 to 12 images and was seen by the user in less than a minute of play time. I think that is why the RenPy abandonment rate was so high.
2) Text dialog as code. Spellcheck was so painful that I would first type all text in a separate document, spellcheck, and then manual copy and paste into RenPy adding the charX "<text> format. Twice the time.
Like I said, I'm experimenting. So far what I like:
- Text is just text, spellcheck, ability to add HTML as needed, etc.
- Code is just code and can be shoved off in a separate .js file.
- Simple stuff can be a blend in a Markdown file.
I've already worked out saves and rollback. I'm hesitant to upload the test file here fully expecting the "What! There's no content!" comments...
How about this, I'll put a link to the test build here in the comments for feedback. This test release contains a day/night cycle with hunger and energy needs, the initial tests of the quest system, a hotel that you can stay in if you can afford it, the underpass if you can't, and the start of the waitress quest at the Coffee Shop - no sex yet. There are a few dead links that you can just back out of. Also, I've added a character sheet and a notebook for tracking quests; however, the link sometimes breaks so I'm troubleshooting that as we speak. I've also stubbed out the Hollywood location where Max's apartment will be located.
For the text skimmers, The coffee shop job is only available at 8 AM or 1 PM.
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-Suo