- Nov 3, 2017
- 100
- 309
Yes, I'm still plugging away. I did make the change back to RenPy while adding some of the systems I've experimented with in the HTML version. It will be a wait to get back to essentially where I was with 0.0.4. Most of the wait is I had to go seek other employment and this is now a weekend hobby of mine. Because it's now a hobby I'll be more focused on creating the game I want than trying to get updates out on a regular schedule.Last I had heard a vote was put up for another debate on game engine between html or ren'py. Personally I didn't mind the switch to html as long as the game maintains the same visual element that the ren'py version did as the remake at the time was a tad lacking (albeit I was still optimistic of a better finished product in time once the dev was acclimated with the new system). Typical trend of html is being mostly text only, but I've seen games like Degrees of Lewdity do a very good job in creating a robust game that isn't really in that same light.
I think in the end though the general favoritism of ren'py is what has spurred the debate on change yet again, and I think that is somewhat unfortunately as it antiquates to more delay and the dev potentially being pigeon holed away from their vision/intent for this project.
I can only say I mirror your hope that this project doesn't dead end and continues with commitments to content creation by the dev.
I've also learned a lot during this process. This is my first attempt at using a game to tell a story instead of writing fiction. It took trial and error and looking at what other games have done to understand what I could accomplish.
What does this mean? California Bound isn't dead, but I'm not holding to a release schedule going forward. I'll make updates available because I want to tell a story and have others enjoy it.
- Suo