Seems it just mainly changes some of the moral choices you have,
Wish there was a little more too it, some physical alterations, some more unique dialogue which makes you sound like a valley girl stereotype. Would love to see makeup choices maybe.
Since there is already a choice in the game which gives a permanent hourglass figure to you, I decided to avoid any specific physical alterations. You do get some different dialogues at times, and if you ever get suggestions for scenes where you think this should play out, make sure to let me know. Make up is easy to add visually, but the problem would be adding appropriate reactions and consequences to it (I imagine it would be boring if it was just a visual thing, and going back to manually change dozens of dialogues to fit this isn't simple, which is also the reason why you don't see huge chunks of dialogue change based on the trait in general).
I've noticed that the Dev didn't really plan for this game to blow up so much. And it's good that it did, it really deserves it and it allowed the Dev to implement more into the game. But sadly because of the Dev not expecting it to blow up so much, many major things other H-RPGs have this game lacks.
Which I understand why, lots of those feature require you to implement them from the very beginning or it ends up take a long time to do. I'm just hoping that things like scene replay and your character changing depend on the clothing she's wearing is added after the major story quests and scenes are done. I also do have a suggestion. I'm not sure how viable and I don't want to sound like an ass, but if possible would it save time if you did changes like what I stated above as you wait for more art for the scenes. Then you do minor updates with the changes and then do a major update with a whole batch of art you were stockpiling.
Just wanted to see if that suggestion helps. <3
Anyways really enjoying the game, also I have a fever and the only prescription is more Cowbel- girls.
I had started the Patreon mainly because I was hoping to pay some of my university fees, so yeah, I wasn't expecting this to blow up. Don't get me wrong, though, the main problem is that I expanded a few areas of the game way beyond the original plan. (BTW, I decided to do this full time, for better or for worse, so I don't go to university any longer)
Traits weren't planned at all, for example, and many characters weren't there in the beginning, but I got many good suggestions, and I felt bad to let them go to waste. This does mean that the quality is uneven, and that some ideas got added when the game already had several months of development. Now, with 3 years behind my back, it's even harder to make sweeping changes to the interactions, which is why I tend to go for self-contained or controlled interactions.
This is compounded by the fact that it's harder to change old dialogues in RPG Maker than, say, Renpy (there is no search function, to name a big one, and the files aren't organized in text, so I need to manually open the maps and then find the individual NPC/event, open it, find the correct tab and then apply the change, which is SLLLOOOOWWW for bulk changes, and error prone because you have just your memory to confirm that you changed all the relevant text).
The number one "victim" of my more modest plans at the start is the CG coverage (I wasn't expecting I'd ever get enough money to pay for all the scenes I might add to the game, so I didn't work around the possibility), but the rest is more down to inexperience (first RPG Maker game) and other, unrelated factors.
Scene replay is probably the one feature that, while annoying to retro-fit, is possible to add. I might get started on it in the following months. I don't like how RPG Maker games usually just line up copies of the protagonist to trigger the scenes, but at the same time I am not sure how I want it to look, so to get the ball rolling I might just use that approach. I should try to at least get all the scenes which have CGs, but I'll probably need player feedback, in case I miss a variation or something. I actually don't really like the replay feature (feels like players will stop playing the game altogether if I add it XD), but I guess it's too convenient to not consider it.
Changing clothes is highly unlikely. Not only it would make many CGs look out of place (if the clothes are mismatched), but there are issues with sprites that are unlikely to get resolved, and that's before we even touch the core of the issue (which is to say, we'd want the clothes to affect the gameplay or the scenes, somehow). That's a lot of work, unless we keep it restricted to specific areas (and even then it would probably require considerable efforts, if it's for old content).