- Dec 16, 2020
- 33
- 109
Yeah, stacked effects would be super cool. I was somewhat disappointed when I managed to get a second cock growth effect on the same character, but it just had the same initial text as if it was happening for the first time.
I know I was hoping some stuff would stack, mainly the cock growth stuff, Not enough games have cock/ball growth, and the ones that do rarely have it to any large extent.
Stackable effects are by far the most requested feature, and I'm hoping to start implementing some stackable transformations soon. I've been waffling back and forth on the implementation though, so I'd really appreciate your guys' insight. Here's my dilemma: I'm not entirely sure how incremental players would like the changes to be; and, with a maximum of 25 transformations per game, I don't want you to feel like any of your turns are wasted.I think stacked effects would be hella cool. Might exponentially increase the coding required but a great idea.
So, as a matter of personal preference and using the cock growth card as an example, would you prefer:
- A smaller change initially, where your cock grows a few inches and then a few inches more each time?
- An uneven change where maybe the first card grows your balls to obscene proportions and then future cards get your cock's length and girth to catch up?
- An alteration of the effect where the first card makes your cock bigger but future cards make it uncut, pierced, curved, etc?
- The initial transformation give you a massive endowment similar to what's in the game now and stacked cards take it to ridiculous proportions where the cock becomes an unusable hindrance dangling almost to the floor?
- A better idea that I haven't thought of yet?