Truly. I see this in a lot of "high quality" games too, where they give you choices that you obviously should never pick. If you have to choose between a "good answer" that will open up opportunities and allow the game to continue and a "bad answer" that leads nowhere, then you aren't really being given a choice at all now are you? Choices should mean branching paths or different stat distributions or...something! It's especially bad when it's immediately obvious, like in your example, and you don't even have to puzzle over which option to pick. There's not really any "game" in a game like that.
On a similar note, I'm disappointed that so few games (not just adult ones - even big budget AAA mainstream thingies) allow you to follow a path based on failures, mistakes, or seemingly negative choices. It's particularly problematic for role playing games. In my real life, I've made a lot of mistakes that still lead to a variety of interesting consequences. There are too many games that force you to "win, win, win" at everything.