This game is terrible, flat out. The animations are nice, but that means nothing when everything else is total crap.
For starters:
Everything is too expensive, from the drugs to the guns, to the the doors. I understand that rationing your cash exists, but when everything that is half decent requires 3 or 4 rounds of grinding with a peashooter, it isn't fun. They shouldn't hand you everything on a silver platter, don't get me wrong, but the cash "management" is stupidly unforgiving. It becomes a game of "Should I buy the morphine?" or "Should I get my gun fully reloaded?". On paper, that's a pretty sweet idea of risk vs reward. Managing your money to determine whether or not you want to take more hits, or kill faster in exchange for being a glass cannon. Usually. In practice, it unfortunately doesn't work.
The game is still too hard. Even after updates that make the game "Easier" everything is still way too difficult. Again, I understand that things shouldn't be a cakewalk, but when enemies at round 3 take an entire clip of the peashooter you start with to kill, that isn't fun, it's ridiculous. I'm not saying you should be able to mow down enemies with a starting pistol, but damn near every enemy is bullet sponge. It's one thing to make a game hard, but manageable. It's another to make it flat out impossible if luck isn't in your favor. I understand I also could "learn" how to play the game, but learning skills and cheeses to get to high rounds mean nothing if the game screws you for getting unlucky.
The roll is almost completely useless. Most times, you won't be able to dodge past an enemies attack unscathed because the enemies either have god-tier reach, or another enemy will have spawned out of thin air to bonk you on the head or ragdoll you, a lot of the time back to back. This honestly isn't that much of a concern, as the roll at least makes you able to roll through enemies for a brief invuln frame, and it makes sense that enemies *should* be able to hit you, but it ties in with the game being an utter jerk to the unlucky.
The final bad thing is that there is no progression system outside of completing experiments, and the rewards are just clothes. There should at least be a way to get stronger in between missions, like small damage or health upgrades. This probably doesn't fit the game's overall tone, but it would at least make the game fun .
If I can say one really good thing about this game, it's that the animations are really nice. They're honestly the main spectacle here. Compared to the rest of the game, the animations steal the show. If there was a gallery that one could use to simply view the scenes without fear of ruining a perfect run, that would be really nice and would honestly be a huge improvement on the game.
All in all, the game is not great, but there is much room to improve. There is a great number of flaws that keep it back from being good, but a great number of ways to improve to make it much better. I have faith the developer can make the game great, but it really isn't worth playing at the moment.