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DaScoot

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Game Developer
Jul 8, 2017
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256
Hey guys, wanted to spread word of a . This is for Liberator+ tier patrons, but it could affect the schedule for the next few months, so I figured I'd give everyone who might be interested a chance to take a look at what's coming up, starting at the end of May.

Alright folks, time for a development poll, and this one could be rather impactful on the schedule. Phase 2 is almost upon us, and it's time to decide where to start. First, I'll go through what each of the options are:
1. Tutorial/First Day Revamp: This will involve taking the current info dump Hellfire gives you at the start of the game, and turning it into a full day or two in which to introduce the player to the Departments and game concepts at a more reasonable and in-depth pace. This is the simplest Phase 2 goal, and will probably take a few weeks.

2. Office Upgrades: Right now office upgrades are just something that you click through as they come up. The goal is for each upgrade to have a few options with it, and depending on which department assets you use to do the upgrade, will customize the office in various ways. This will involve revisiting the Director scenes to update as necessary, and may involve somewhat different sex scenes depending on some of the upgrades used. I haven't done an in-depth look at how many scenes I'll need to update, but this will probably take at least a few weeks.

3. Exploration Missions: This is the big one, one of the core features for Phase 2. It'll involve collecting assets, new minor encounters, and expanding your relationships with your Specialists who will be joining you on the missions. Now, this is a code-heavy feature, and I've actually done very little coding for most of the past year - mostly writing, some art management, and just enough functionality changes to get new content working. As a code-heavy item, it may mean a number of updates go by with very little to show to players. I'll still do random encounters and other such scenes, just to keep you all from getting bored, but do be prepared for potentially a couple months of light updates with this option.

4. And finally, Specialist relationships. I put this last as relationships will be blocked at a certain point by Mission requirements anyhow. But, take eight specialists, times a couple of pre-mission scenes each, and that's still a good month or two of specialist work to be done. If you really want to see more of the Specialists, and don't mind skipping the heavy smut scenes for a while, here's your option.

There's a few other Phase 2 objectives on the list, but they generally require one or more of these to be finished first. As usual, order will take precedence in the event of a tie. This poll will run for two weeks, but vote soon so you don't forget! If all goes well with the schedule, I'll like be beginning work on the chosen option by the end of the month.
 

DaScoot

Member
Game Developer
Jul 8, 2017
238
256
Hey guys, got our mid-month update up for patrons, v0.17.0! This week features citizen portraits for the lady pilots, as well as a selection of Roth Worker scenes. Particularly notable is that all of the Citizen Seduction scenes are now in the game! These have been the most complex scenes to create, so hopefully everything else from here on out will be easy in comparison. :p The Roth are still on track to be finished this month, and we still have a development poll running to determine the feature to be worked on next. For more info, check out the .

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Csilla

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Aug 10, 2017
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Updated: May 31, 2018
Developer/Publisher:
Censorship: None
Version: 0.17.1
OS: Windows
Language: English

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Downloads:
Windows 64 bit: - - - -
Windows 32 bit: - - - -
 

DaScoot

Member
Game Developer
Jul 8, 2017
238
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Was swinging by to post the links to the latest public release (v0.16.1) buuut I suppose that would be redundant at this point. In any event, here's some patch notes for you guys.

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DaScoot

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Jul 8, 2017
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This month's patron update is ! This release is a little smaller than most, due to the fact that I'm holding back on adding in the introduction revamp until it's more complete. To help tide you folks over though, we do have some nice art updates, including the female Roth insectoid designs! This month's second release in a few weeks should have the revamped tutorial in it, and I'm hoping it'll be at least somewhat entertaining even for folks that have already played through the game as it is. We also still have a development poll going for the next few days for patrons, currently in the lead is more Specialist relationship content. There's quite a few Specialists, so we are taking requests on who should get priority, even if you can't vote in the poll itself. Can find more info on the Patreon, but you can enjoy some patch notes here:

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DaScoot

Member
Game Developer
Jul 8, 2017
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256
Just a heads up that the newest public release of the game is now up, v0.17.1, and has a new link on Newgrounds:

Also, I'll no longer be posting public links on Patreon due to Patreon rules, but the most recent public links will always be at .

As for our latest release, v0.18.1, the tutorial revamp continues, as you can read up at , or the patch notes below:

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DaScoot

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Jul 8, 2017
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And a preview for the final Expedition race, the Roth:



The Figura are now arted up as well, so patrons should be seeing some of them soon.
 
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DaScoot

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Game Developer
Jul 8, 2017
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256
v0.19.0 is now up for patrons! This release continues the introduction revamp, very nearly done now, but also includes a lot of art goodies! We have portrait art for Sorority the Cloner, some new background art, and notably, designs for the Figura natural (unshapeshifted) form. This doesn't appear during gameplay yet, but it will be very useful for future CGs and the like. Once I wrap up the new intro, I'll be moving on to Specialist scenes for a while, and we currently have a poll ongoing to determine some priorities for Specialist scenes and art, particularly now that Sorority is all arted up. You can find out more , or you can check out the patch notes below:

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DaScoot

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Game Developer
Jul 8, 2017
238
256
v0.19.1 is now up for patrons, and v0.18.1 for the public! The latest release finishes the intro revamp, starts on Specialist Flirts, and also includes an initial batch of control and TTS option updates to make the game more accessible. I go into more detail on the , so I recommend checking it out, you can also find the latest .

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Download(v0.18.1): -
Newgrounds:
itch.io:
 

Eoin

The Bug Hunter
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Feb 21, 2017
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Cheat code hasn't changed from v0.18.0. Still DayOne.
 

DaScoot

Member
Game Developer
Jul 8, 2017
238
256
Our latest supporter release is now up, v0.20.0! This release has a few more Specialist Flirt scenes, but more interestingly contains quite a bit of new character portrait artwork! Work also continues on TTS/Accessibility Control updates, and I'll likely be continuing on that for the next release or two as well. The patron poll on the next batch of NPC portraits still has a few days left to run, but based on early results we should be having some new Roth Insectoid artwork coming up. Full details as always on the , and patch notes follow below:

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4.50 star(s) 2 Votes