What's the difference between missing a deadline by a few hours (like happened here) and just not delivering updates at all? I'm curious, because you're treating them the same way.its honestly getting harder and harder to believe patreon based games when the devs claim health problems. I notice every patreon game that milks money and takes forever to create content claims its because major health health problems. Either every game creator that uses patreon is extremely unlucky with physical health or it is just the go to excuse to milk as much as possible while procrastinating ever deadline. I mean look at any of the games that use patreon and you will see whenever deadlines are completely missed they all say its because of some extreme illness...that out of nowhere magically vanishes once people complain about lack of updates.
I know it's easy to be skeptical when you're a rational and sane person who understands how easy it is to lie about circumstances or elevate them to higher extremes when reporting on them to buy time, but I also know that during one of my projects my hard drive was dying and I had to persistently force files out of my dying drive with TeraCopy to a more stable drive until I was happy with the amount of files I salvaged. I only learned about persistent robocopy operations afterwards.What's the difference between missing a deadline by a few hours (like happened here) and just not delivering updates at all? I'm curious, because you're treating them the same way.
Nah, I'm fully aware that these devs are consistently late on deadlines. (Typically running right up against or a few hours past) That said, to the best of my knowledge they haven't actually skipped an update before. Steam not receiving this update is an outlier, and one that seems justified by the very active bug channel in the discord.I know it's easy to be skeptical when you're a rational and sane person who understands how easy it is to lie about circumstances or elevate them to higher extremes when reporting on them to buy time, but I also know that during one of my projects my hard drive was dying and I had to persistently force files out of my dying drive with TeraCopy to a more stable drive until I was happy with the amount of files I salvaged. I only learned about persistent robocopy operations afterwards.
The dev curse is unfortunately kinda real. Give them about a month more, tops. I swear tech is mostly decorative until you actually stress it with heavy work, then you get to witness those hardware and software failures suspiciously more often.
Cool. In hindsight I shouldn't have replied to you but to kaipurge's post in the quote. My bad.Nah, I'm fully aware that these devs are consistently late on deadlines. (Typically running right up against or a few hours past) That said, to the best of my knowledge they haven't actually skipped an update before. Steam not receiving this update is an outlier, and one that seems justified by the very active bug channel in the discord.
If I had to guess it's to get more people to know about it by word of mouth? That sounded better in my head than typed out but you get what I mean.poor steam player's, they spent money to get a game with none update for 5 month's, if dev only service patreon player's why put it on steam?
hmmmm, so what you means is those patreon supporters deserved bugs? bugs isn't a problems, stop making excuse with that, every game in EA have bugs and if more players play it can get to know more bug and fix it isn't it good? every dev have to face this problems also EA players will tolerate it coz they know this game is still in EA, so this isn't a good excuse ok, and why are u so hard-working at cover up the dev ass, are u 1 of them?They try to avoid letting Steam players run into this many bugs:
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Even the last Steam build is full of bugs, such as the one that causes the game to lag when the save file goes above 10 mb, and grind to a near halt once it reaches 20 mb. I fell from a constant 30 FPS on Steam Deck to single digit framerates.They try to avoid letting Steam players run into this many bugs:
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It's a heck of a lot less than what the last few Patreon builds have had. I tried zooming out to get a screenshot showing all of the reports for the new update and realized that just made the whole thing illegible. The latest update has crashes, save corruption, freezes, softlocks, broken quests, broken npcs, broken dialogue, broken maps, broken items, broken textures, etc. It was clearly not ready for release and I assume the only reason we have a copy of this build at all is that the devs had given themselves a specific release date.Even the last Steam build is full of bugs, such as the one that causes the game to lag when the save file goes above 10 mb, and grind to a near halt once it reaches 20 mb. I fell from a constant 30 FPS on Steam Deck to single digit framerates.
Everything you said after this statement is irrelevant due to how stupid this isbugs isn't a problems
As I understand it, this big update arrives in 2 months (I estimate that it will actually be almost 3) when these types of updates come out, the Steam version is usually updated at the same time.So from what I know from their discord is that they are rolling out a big update any chance we gonna get it here?
whats the safest site to download this from? i finally got a new pc that can play the ue5 version.
I almost had a stroke reading this braindead slophmmmm, so what you means is those patreon supporters deserved bugs? bugs isn't a problems, stop making excuse with that, every game in EA have bugs and if more players play it can get to know more bug and fix it isn't it good? every dev have to face this problems also EA players will tolerate it coz they know this game is still in EA, so this isn't a good excuse ok, and why are u so hard-working at cover up the dev ass, are u 1 of them?