Tontongundar

Member
Sep 12, 2021
121
145
Yes, they've said it's an extremely small team (I think three or four? I don't remember precisely)

As for what they're doing with the money, there's no way to know. Too many assumptions are involved with calculating both income and expenditures. All that discussion leads to is arguments where both sides tweak the assumptions in their favor and refuse to listen to the other side.

What we actually know:
  • Extremely small team comprised of people who are evidently using this as their primary family supporting income.
  • Public subscription and sales numbers that don't account for publisher cuts or specific sales prices
  • The developers have unspecified expenses on tools and services they use. They evidently hire out for both voice acting and motion capture, but just like the rest of the expenses and income we can only guess the numbers involved.
Where does this wind up? Nowhere. We don't know enough. Better to just discuss the game than to work ourselves up over what we can't answer.

Edit: As for the game itself, that's legitimately a ton of work that they have mentioned in the post. It's easy to underestimate the time that goes into mapping in particular, and they've not only included significant map expansions but also several new mechanical systems, multiple new quests and side quests, as well as new items, armor, and weapons.

Oh, and they shrank boob size again because clipping.
That's actually a team of 6 back when they started the UE4 version, I don't know if they hired more since then.

No offense but what you're saying sounds like "Let's not think about it and just consume". Sure, we don't need lengthy debate but there is no way anybody can justify the 6 months wait for that amount of content when they, themselves, advertised for a 4 Steam builds release each year.

I bought the game (That's my problem, I know) way back when the UE5 switch wasn't even on the table. Nobody told me the game (UE4) would be abandoned a couple years later. They had a good little project going on but they ruined it by jumping on the UE5 bandwagon with the promise of making things easier and faster for them, I gave them the benefit of the doubt and look where we are now.
So again, no offense but you can't just dismiss people asking legit questions about their management and what they're doing with the money. Shiny screenshots and ideas on a paper don't make good games.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,257
2,942
That's actually a team of 6 back when they started the UE4 version, I don't know if they hired more since then.
It was four when I first saw mention (Echo, MMax, Gargleham, and Z are the original "Team Carnal", afaik), but it appears they may have hired a writer (Pelorix) and contracted out to another developer (credited as "Bob") since then. Bob is also the name of one of their moderators, so I have no idea if they are paid for the role or whether the other moderators are paid as well.
No offense but what you're saying sounds like "Let's not think about it and just consume".
No, it's me saying "I have seen this argument on this thread too many times before, and I would really, really prefer that it not happen again considering it will be founded almost purely on assumptions and tends to bury the thread in multiple pages of increasingly combative posts."
So again, no offense but you can't just dismiss people asking legit questions about their management and what they're doing with the money. Shiny screenshots and ideas on a paper don't make good games.
I am not dismissing legitimate questions - I'm trying to defuse a pre-loaded argument that I've seen multiple times in the past. These developers have significant scheduling problems and incredibly obvious QA problems, and they always have.

There is a reason that the general rules have rule 2.7 (" Avoid excessive discussion about development. Talking about developers is fine, but derailing the game discussion with multiple pages of the same arguments concerning development speed, delays, pricing, etc is not "), and that reason is that threads like this getting derailed by precisely this discussion are a recurring headache for site staff.

And this is also why I won't be replying any further on the income/spending discussion now that I've clarified why I'm trying to overtly redirect the discussion back to the game itself.

Speaking of which, some recent in-discord poll results:
  • The first poll winner for a DSS 2.0 scene is "Intimate bathing (every inch lathered)"
  • The second poll winner for a DSS 2.0 scene is "Handmaiden in pillory (tied up and starved of pleasure)"
  • The third poll winner for a DSS 2.0 scene is "Damaris - Kiss the shy Felian, leading to more... (Player Top/Dom) " (this won by literally one vote)
As a related side note, it would appear that at least some of the development time over the last six months has gone into content that is not yet available. How much? Can't begin to tell you, that would be built on assumptions just as much as the income discussions are.
 
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Tontongundar

Member
Sep 12, 2021
121
145
It was four when I first saw mention (Echo, MMax, Gargleham, and Z are the original "Team Carnal", afaik), but it appears they may have hired a writer (Pelorix) and contracted out to another developer (credited as "Bob") since then. Bob is also the name of one of their moderators, so I have no idea if they are paid for the role or whether the other moderators are paid as well.

No, it's me saying "I have seen this argument on this thread too many times before, and I would really, really prefer that it not happen again considering it will be founded almost purely on assumptions and tends to bury the thread in multiple pages of increasingly combative posts."

I am not dismissing legitimate questions - I'm trying to defuse a pre-loaded argument that I've seen multiple times in the past. These developers have significant scheduling problems and incredibly obvious QA problems, and they always have.

There is a reason that the general rules have rule 2.7 (" Avoid excessive discussion about development. Talking about developers is fine, but derailing the game discussion with multiple pages of the same arguments concerning development speed, delays, pricing, etc is not "), and that reason is that threads like this getting derailed by precisely this discussion are a recurring headache for site staff.

And this is also why I won't be replying any further on the income/spending discussion now that I've clarified why I'm trying to overtly redirect the discussion back to the game itself.

Speaking of which, some recent in-discord poll results:
  • The first poll winner for a DSS 2.0 scene is "Intimate bathing (every inch lathered)"
  • The second poll winner for a DSS 2.0 scene is "Handmaiden in pillory (tied up and starved of pleasure)"
  • The third poll winner for a DSS 2.0 scene is "Damaris - Kiss the shy Felian, leading to more... (Player Top/Dom) " (this won by literally one vote)
As a related side note, it would appear that at least some of the development time over the last six months has gone into content that is not yet available. How much? Can't begin to tell you, that would be built on assumptions just as much as the income discussions are.
Yeah all right, fair enough. Seems like you don't want any unwanted headaches, I can understand that. You've clearly been on this thread a lot longer than me. My point still stands though, not derailing the topic to dev discussion is hard when you have no content for half a year and also treating Steam users as second class citizen, making that whole early access thing useless.
 

Unknow_XY

Newbie
Nov 7, 2017
52
133
can yu explain how yu cheat in the game ??

I have a very basic cheat table that's still works on the current version (2023-12-20) of the game. Click here to access the post which has those cheat files.

For Cheat Engine usage, refer to this post of mine.
More advanced tutorials are available at the site where you download the file/within cheat engine itself (through the cheat engine tutorial program).
 

JustAl

Active Member
Jan 28, 2022
596
633
i see, haven't played it yet, but is there anything to look out for to find said vore scenes or interactions?
I only played UE5 version to playtest the game as it's being worked on, but I can't recall any vore. The closest element is the Kravenrook failed stealth mission gameover, and that's more if an implication since I remember it as a short cutscene leading to a black-screen kind of death.

Although I don't seek vore, I recall ViotoXica as being a competent Metroid-vania with a unique levelling system and bullet-hell boss fights. That game is all about vore. I recently tried SHINNEMIA, which is some kind of tower-attack-defense war game with barely any porn at all but what porn there is will also feature vore. Said game is decent as an experience though the threat of losing seems low if you're competent.

Again, I don't actively seek vore, but in my experience the weirder fetishes need to feature an overall higher level of gameplay quality to make their fetish acceptable to the public looking to play the game. It's almost as if the dev tries harder just because they know the deck is stacked against them for having a weird fetish.
 
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NikiDrive

Newbie
Feb 26, 2021
68
57
i see, thanks for letting me know though.
on the UE4 version of the game there is a quest with Anubis where after the fight with the boss you can choose 3 options for completing the quest, one of which is to eat him. i think that’s why there’s such a tag here
 

JustAl

Active Member
Jan 28, 2022
596
633
Looking at the recent posts above, now I see why there were jokes about vore from players and the devs insisted they would not put actual vore into the game - at least 3 enemies in the game's development eat the player if you make the wrong move. However those were not vore deaths, but rather implied gore followed by implicitly being eaten. Now I see the origins for the history of vore as a topic for this game.
 

Sh4d0wM3

Member
Dec 16, 2017
101
32
I have a very basic cheat table that's still works on the current version (2023-12-20) of the game. Click here to access the post which has those cheat files.

For Cheat Engine usage, refer to this post of mine.
More advanced tutorials are available at the site where you download the file/within cheat engine itself (through the cheat engine tutorial program).
is there a chance we get something for the U4 version of this game? U5 seems to be a lil bit empty at the moment
 

Nightm763

Member
Nov 30, 2020
137
53
That's actually a team of 6 back when they started the UE4 version, I don't know if they hired more since then.

No offense but what you're saying sounds like "Let's not think about it and just consume". Sure, we don't need lengthy debate but there is no way anybody can justify the 6 months wait for that amount of content when they, themselves, advertised for a 4 Steam builds release each year.

I bought the game (That's my problem, I know) way back when the UE5 switch wasn't even on the table. Nobody told me the game (UE4) would be abandoned a couple years later. They had a good little project going on but they ruined it by jumping on the UE5 bandwagon with the promise of making things easier and faster for them, I gave them the benefit of the doubt and look where we are now.
So again, no offense but you can't just dismiss people asking legit questions about their management and what they're doing with the money. Shiny screenshots and ideas on a paper don't make good games.
so UE4 ver of this game is really abandoned?
 

JustAl

Active Member
Jan 28, 2022
596
633
so UE4 ver of this game is really abandoned?
Yes, as sad as it is.
welp here comes the tears of a poor human being
game still one of the best I played though
thanks for the hours of gameplay
peace out
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What scares me from a gamedev perspective is that if you do migrate to a newer engine to build up your game better, fans will pine for the old game because it was further along. From a development perspective, it's not only about adding new features but recognizing core features that are broken or built on top bugged and poorly optimized code to the degree that managing it further is a chore.

I've seen multiple games die from updating to a newer engine. I've seen some games live better switching to a new engine but so far only under the circumstance that the old game was so broken it was unlivable. The happiest medium are games that release with somewhat incomplete features on an old engine, and the winning idea past that point is to make game #2. Note that many games that are considered good have a 2nd game, and said sequel is usually the best game. I'm not exactly sure if that holds true past 2 games, hence the meme that Valve can't count past 2.

If I had to guess, it's because game #1 had all the concepts fleshed out but arrived with inferior implementation, and was released on-time and " " " complete " " ", being clean enough to sell but lacking in many things the devs wanted to have, including cut story content. Game 2 comes out supported largely by the cut story content, meshed together to tell the original story but bigger, building not only the old good systems but making good new systems and getting rid of bad issues. Fans seem to love it because it's more game, but better, and the original game got released.

Pathologic is a good example of this among many other examples, because it's so peculiar. Ugly looks, ugly music, golden story, but held back by horrible jank. The "sequel" is largely a remake, but everything's better. It lives up to the original vision better. In these cases game #1 is like an early alpha that gets packaged and sold, and game #2 is the original intended product. Note that the team still struggled a lot with money, to the degree they had to make mobile games just to cover the cost of Pathologic 2.

So why not do a game 3? Story got spent, good ideas got spent, it's all too similar to justify making. Going with a crap story, repeated content, new content that's arguably worse, and perhaps even greed-incentivizing from your management is bound to kill your product. Hence there's no game #3.

In this situation I would say the dev should release first, but that manifests the problems of underwhelmed audience actively avoiding a sequel and big studios seeing its potential and absolutely plagiarizing it to make a better game since they can recognize what's weak and invest effort strategically to beat the original. However releasing is still typically better than starting over during development because it avoids fans ghosting from expecting the project to die before release. Unless you suspect your entire team will abandon further development from being forced to release a weak game, then you drag out development like this.

It's not an easy situation but I just recommend you wait. Lots of choices for games out there. I understand they want to make a game and as the team is holding up now it's likely they'll work on it. Small chance they'll abandon. Timeliness? Late is better than abandoned. Slower dev tends to live longer.
 
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