- Sep 12, 2021
- 121
- 145
That's actually a team of 6 back when they started the UE4 version, I don't know if they hired more since then.Yes, they've said it's an extremely small team (I think three or four? I don't remember precisely)
As for what they're doing with the money, there's no way to know. Too many assumptions are involved with calculating both income and expenditures. All that discussion leads to is arguments where both sides tweak the assumptions in their favor and refuse to listen to the other side.
What we actually know:
Where does this wind up? Nowhere. We don't know enough. Better to just discuss the game than to work ourselves up over what we can't answer.
- Extremely small team comprised of people who are evidently using this as their primary family supporting income.
- Public subscription and sales numbers that don't account for publisher cuts or specific sales prices
- The developers have unspecified expenses on tools and services they use. They evidently hire out for both voice acting and motion capture, but just like the rest of the expenses and income we can only guess the numbers involved.
Edit: As for the game itself, that's legitimately a ton of work that they have mentioned in the post. It's easy to underestimate the time that goes into mapping in particular, and they've not only included significant map expansions but also several new mechanical systems, multiple new quests and side quests, as well as new items, armor, and weapons.
Oh, and they shrank boob size again because clipping.
No offense but what you're saying sounds like "Let's not think about it and just consume". Sure, we don't need lengthy debate but there is no way anybody can justify the 6 months wait for that amount of content when they, themselves, advertised for a 4 Steam builds release each year.
I bought the game (That's my problem, I know) way back when the UE5 switch wasn't even on the table. Nobody told me the game (UE4) would be abandoned a couple years later. They had a good little project going on but they ruined it by jumping on the UE5 bandwagon with the promise of making things easier and faster for them, I gave them the benefit of the doubt and look where we are now.
So again, no offense but you can't just dismiss people asking legit questions about their management and what they're doing with the money. Shiny screenshots and ideas on a paper don't make good games.