The UE5 release looks like an actual game with proper plot and mechanics, has great graphics with good optimization and is a solid foundation for the future updates.
Voice acting is a nice touch, though not every dialogue is voiced and that feels quite off.
Map is very big and introducing easily accessible mount is a good decision, but there seems to be only one boat in the world and you either have to remember where you left it (there is no marker on your map) or swim to new places on your own.
World is still empty and is primarily filled with easy-but-annoying enemies.
For now, loot is in abundance and there is only a single trader, who can't buy stuff from you if their inventory is full (it is, cause they fill it up with random things). Completing quests doesn't give you any rewards, at all.
A new "customization" feature has been implemented, which lets you buy new morphs for a currency that can be found at some sort of obelisks around the world. Different morphs give you perks, e.g. Crocodilian can swim faster. In UE4 version some morphs were important to complete quests, and I wonder if in UE5 they are going to be just for show and perks.
Overall, UE5 version is a good and promising basis, but still missing some crucial features that, hopefully, will be implemented later.
Voice acting is a nice touch, though not every dialogue is voiced and that feels quite off.
Map is very big and introducing easily accessible mount is a good decision, but there seems to be only one boat in the world and you either have to remember where you left it (there is no marker on your map) or swim to new places on your own.
World is still empty and is primarily filled with easy-but-annoying enemies.
For now, loot is in abundance and there is only a single trader, who can't buy stuff from you if their inventory is full (it is, cause they fill it up with random things). Completing quests doesn't give you any rewards, at all.
A new "customization" feature has been implemented, which lets you buy new morphs for a currency that can be found at some sort of obelisks around the world. Different morphs give you perks, e.g. Crocodilian can swim faster. In UE4 version some morphs were important to complete quests, and I wonder if in UE5 they are going to be just for show and perks.
Overall, UE5 version is a good and promising basis, but still missing some crucial features that, hopefully, will be implemented later.