There is a line where projects become just asset store flips. I don't know if this one is at that level, but man they need to get their shit together. Because the culmination of all the other issues just makes the "asset flip" criticism start to actually hold water.
Part of the reason I called out ments's post is that these developers absolutely are using store assets, but mostly not for visual stuff. They're using combat and UI and other mechanical kits that they've bought and hacking that together poorly, while a couple of their core team members are making a fair chunk of the visual assets in house.
Also, I really dislike how people are generalizing "asset flip" as a term. That was originally coined with a very specific meaning of developers who were taking tutorial and example levels and releasing them as full games with swapped assets for a quick buck, but now people who have no understanding of game development have broadened it to attack anyone who dares buy a game ready asset and use it in their project, even when that's the ideal way for a development team to cover areas that they can't reliably cover internally. An asset flip is when you see a dozen flappy bird clones with different artwork. It's not when a company buys a soundpack and as a result you notice the horse you're riding sounds the same as it does in a dozen other games because they got the audio from sonniss.
Just give me a standard character crater what is this formless BS?
It's an introduction to the world and setting that was designed with little to no attention to user experience. You've got to run through several quests before you can get access to character customization because they wanted to make it part of your character's special powers and abilities.
IMO the formless bit is okay on its own, but it's tone deaf in context with the game's target audience and it has an intensely negative impact on the game's replay value because it makes the intro sequence into a tedious "are we there yet?" slog for people who have already run through it before.
Is there a new roadmap for this game?
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