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Jun 28, 2020
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An asset flip is an asset flip. Some asset flips are more tame than others. Its just the term has been morally loaded because of like you said, the games that just buy something from the store and repackage it as a new "game".

My thoughts are that people don't care as long as you use it in a creative or understandable way. I don't expect you to spend 30 hours hand making every texture. Thats stupid.

However, people WILL start using it as a point of critic if you have glaring issues with the core game like this one does. Its just an easy dunk to add in that will hit you if your other qualities don't have redeeming factors. Porn games are more lax about making their own assets sure, but you know people will hit you for it going like "where did all the dev time go if you bought the models LOL", even if its not relevant to the criticism at hand.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,380
3,277
Anyone knows where Damaris' lost sword is? Can't seem to find it.
It's sticking out of a corpse to the northeast of the rampant lioness. If you go to the north door and look down, it might be visible from there. The corpse is just above water level on a dirt path, right next to a natural arch/tunnel thing that leads toward the temple-ish stuff on the northern bit of the island.
An asset flip is an asset flip. Some asset flips are more tame than others. Its just the term has been morally loaded because of like you said, the games that just buy something from the store and repackage it as a new "game".

My thoughts are that people don't care as long as you use it in a creative or understandable way. I don't expect you to spend 30 hours hand making every texture. Thats stupid.

However, people WILL start using it as a point of critic if you have glaring issues with the core game like this one does. Its just an easy dunk to add in that will hit you if your other qualities don't have redeeming factors. Porn games are more lax about making their own assets sure, but you know people will hit you for it going like "where did all the dev time go if you bought the models LOL", even if its not relevant to the criticism at hand.
Yes, an asset flip is an asset flip, which is when you take an existing project and swap the assets. That's the term as originally coined by Jim Sterling, and it's all about the idea of a quick in-and-out with minimal effort to turn a profit. Ironically, a lot of asset flips under that definition have relatively solid mechanics because they take a decent foundation like Tetris or Breakout and just change the graphics and music. Typically this involves the same developer releasing a lot of small games very quickly. Because again, minimal effort for maximal profit is the goal with an asset flip. The more broadened term as commonly used can refer to half-baked projects where developers bought a lot of assets and shoved them together into a hodge-podge mess for a quick profit, which again focuses on a quick turnaround time and minimal effort.

On the other hand, we already have good names for what this game is. Development hell. Poorly designed. Buggy. Just plain bad. I could go on. My point is that this is not by any stretch of the term an "asset flip" because the developers are sinking tons of time and work into the game - they just keep making the same mistakes because they really, really should hire a programmer. This is more akin to being the opposite of an asset flip - the devs are doing lots of work, but it's not even remotely close to the work they should be doing or that the game needs.

I won't disagree that this game is poorly made. I will disagree with the way you're using asset flip - especially with how ments referred to the idea of using third party assets as plagiarism. That is wrong and it deserves to be called out as such, because if that attitude sets in then it will have a strong negative impact on legitimate indie developers who are just trying to make a decent game but can't make models or other kinds of assets themselves. It won't impact actual flippers at all because they don't care and never have cared.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
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does anybody have a link to the discord of this game?
The developers' website is linked on the first post of this thread, and there's a discord link at the bottom of that page. If you hop in, do not mention or refer to F95Zone. They ban people for that.
Damn, you know what would be cool for this game? If when you fought an enemy and lost. They could take advantage of you!
I've seen the devs respond positively to this idea in the past, but depending on what you mean in particular I'm not sure I've seen mention of specific plans. They do have player slavery (as in, the player being enslaved) as a planned mechanic they're working on, and the had the ability to bribe a guard with sex in the UE4 version. So theoretically we may see more things along that line of thought in the future.
 

pogchampione

Newbie
Sep 13, 2023
63
193
Is there a cheatengine or something so that the formless customization sticks onto other races? It does during the preview, so it seems to work internally, just doesn't stay once you actully swap races. Not sure why they downgraded the customization aspect of the game so much
 

youraccount69

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Dec 30, 2020
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Magister Masquerade

Dream Gourmet
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Jun 24, 2018
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Part of the reason I called out ments's post is that these developers absolutely are using store assets, but mostly not for visual stuff. They're using combat and UI and other mechanical kits that they've bought and hacking that together poorly, while a couple of their core team members are making a fair chunk of the visual assets in house.

Also, I really dislike how people are generalizing "asset flip" as a term. That was originally coined with a very specific meaning of developers who were taking tutorial and example levels and releasing them as full games with swapped assets for a quick buck, but now people who have no understanding of game development have broadened it to attack anyone who dares buy a game ready asset and use it in their project, even when that's the ideal way for a development team to cover areas that they can't reliably cover internally. An asset flip is when you see a dozen flappy bird clones with different artwork. It's not when a company buys a soundpack and as a result you notice the horse you're riding sounds the same as it does in a dozen other games because they got the audio from sonniss.

It's an introduction to the world and setting that was designed with little to no attention to user experience. You've got to run through several quests before you can get access to character customization because they wanted to make it part of your character's special powers and abilities.

IMO the formless bit is okay on its own, but it's tone deaf in context with the game's target audience and it has an intensely negative impact on the game's replay value because it makes the intro sequence into a tedious "are we there yet?" slog for people who have already run through it before.

You don't know have to know anything about game development to know what an asset flip is. And you sound smart enough to know language and context organically changes. Modern usage of "asset flip" is used to describe both a literal asset flop and a game with little originality, much like Hollywood has long been accused of.

The Five Nights at Freddy's games are probably a good example of what I mean. You can totally reuse 90% of the same assets and mechanics and end up with something new, and the community will love it.

The term has evolved to match the evolving indie scene and we need to keep up with that, lol.
It's an introduction to the world and setting that was designed with little to no attention to user experience. You've got to run through several quests before you can get access to character customization because they wanted to make it part of your character's special powers and abilities.
Imo this is one of the worst parts and bad game design. You can potentially spend a long time with some randamo character with very little signaling the change is coming and no ero scenes in an ero game. They're shooting themselves in the foot and probably turning a lot of people away.

The formless quest is really what the prologue should end with before opening up and it's been a common criticism of them by many because as-is it's a pretty bad gaming experience. People have to constantly explain when and where you get forms, which is not a good sign.

Overall I kinda agree with you though, this isn't an asset flip at all. Even if it was 100% of the game though, which it's not, it wouldn't matter so long as the game itself was unique. We've seen plenty of fun indie games use barely changed assets to still create something unique via the story or gameplay.

That's also sort of why the term "asset flip" evolved to go along with the changing indie scene. Again, I think the situation with Five Nights games and its open-use state is a perfect example of this.

IMO as I said before this game's problem is probably scope. They should have never upgraded Unreal and they should have focused on a getting a full, functional game out before remaking or upgrading stuff. The constant changes to things like how they handle sex probably also indicates that they didn't have much planning.

The fact that their roadmap is kind of a joke atm is further proof of that.

It's just not a game I have high hopes will be going anywhere anytime soon. They should be done already and yet are barely getting started. Oh well, it's not ero but Fall of Avalon is coming out soon I guess.
 
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stonedmonk

Newbie
Feb 7, 2018
45
27
so i straight up cannot save or fast travel. if i attempt to save or rest at a fire it just pops up a box on screen saying you cannot save. closing game or loading old saves does nothing.
 
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