An asset flip is an asset flip. Some asset flips are more tame than others. Its just the term has been morally loaded because of like you said, the games that just buy something from the store and repackage it as a new "game".
It's sticking out of a corpse to the northeast of the rampant lioness. If you go to the north door and look down, it might be visible from there. The corpse is just above water level on a dirt path, right next to a natural arch/tunnel thing that leads toward the temple-ish stuff on the northern bit of the island.Anyone knows where Damaris' lost sword is? Can't seem to find it.
Yes, an asset flip is an asset flip, which is when you take an existing project and swap the assets. That's the term as originally coined by Jim Sterling, and it's all about the idea of a quick in-and-out with minimal effort to turn a profit. Ironically, a lot of asset flips under that definition have relatively solid mechanics because they take a decent foundation like Tetris or Breakout and just change the graphics and music. Typically this involves the same developer releasing a lot of small games very quickly. Because again, minimal effort for maximal profit is the goal with an asset flip. The more broadened term as commonly used can refer to half-baked projects where developers bought a lot of assets and shoved them together into a hodge-podge mess for a quick profit, which again focuses on a quick turnaround time and minimal effort.An asset flip is an asset flip. Some asset flips are more tame than others. Its just the term has been morally loaded because of like you said, the games that just buy something from the store and repackage it as a new "game".
My thoughts are that people don't care as long as you use it in a creative or understandable way. I don't expect you to spend 30 hours hand making every texture. Thats stupid.
However, people WILL start using it as a point of critic if you have glaring issues with the core game like this one does. Its just an easy dunk to add in that will hit you if your other qualities don't have redeeming factors. Porn games are more lax about making their own assets sure, but you know people will hit you for it going like "where did all the dev time go if you bought the models LOL", even if its not relevant to the criticism at hand.
The developers' website is linked on the first post of this thread, and there's a discord link at the bottom of that page. If you hop in, do not mention or refer to F95Zone. They ban people for that.does anybody have a link to the discord of this game?
I've seen the devs respond positively to this idea in the past, but depending on what you mean in particular I'm not sure I've seen mention of specific plans. They do have player slavery (as in, the player being enslaved) as a planned mechanic they're working on, and the had the ability to bribe a guard with sex in the UE4 version. So theoretically we may see more things along that line of thought in the future.Damn, you know what would be cool for this game? If when you fought an enemy and lost. They could take advantage of you!
I second this. I dont wanna just redo the whole game each timePlease guys i'm begging for a full save data, the one posted here is not complete, this game everytime a get a new update, my save file get corrected
i did that the last time but saw no response. i will just let others handle the reporting.View attachment 4385169
That`s why. Also there is no virus , on that file. Been playing for three days without any warnings from defender(+scanned the folder). just unzip and play it.
You don't know have to know anything about game development to know what an asset flip is. And you sound smart enough to know language and context organically changes. Modern usage of "asset flip" is used to describe both a literal asset flop and a game with little originality, much like Hollywood has long been accused of.Part of the reason I called out ments's post is that these developers absolutely are using store assets, but mostly not for visual stuff. They're using combat and UI and other mechanical kits that they've bought and hacking that together poorly, while a couple of their core team members are making a fair chunk of the visual assets in house.
Also, I really dislike how people are generalizing "asset flip" as a term. That was originally coined with a very specific meaning of developers who were taking tutorial and example levels and releasing them as full games with swapped assets for a quick buck, but now people who have no understanding of game development have broadened it to attack anyone who dares buy a game ready asset and use it in their project, even when that's the ideal way for a development team to cover areas that they can't reliably cover internally. An asset flip is when you see a dozen flappy bird clones with different artwork. It's not when a company buys a soundpack and as a result you notice the horse you're riding sounds the same as it does in a dozen other games because they got the audio from sonniss.
It's an introduction to the world and setting that was designed with little to no attention to user experience. You've got to run through several quests before you can get access to character customization because they wanted to make it part of your character's special powers and abilities.
IMO the formless bit is okay on its own, but it's tone deaf in context with the game's target audience and it has an intensely negative impact on the game's replay value because it makes the intro sequence into a tedious "are we there yet?" slog for people who have already run through it before.
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Imo this is one of the worst parts and bad game design. You can potentially spend a long time with some randamo character with very little signaling the change is coming and no ero scenes in an ero game. They're shooting themselves in the foot and probably turning a lot of people away.It's an introduction to the world and setting that was designed with little to no attention to user experience. You've got to run through several quests before you can get access to character customization because they wanted to make it part of your character's special powers and abilities.