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Sarakash

Newbie
Jun 5, 2019
84
98
I am really confused what I am supposed to do in the UE 5 build. The quest looking for survivors isn´t updatin after I visited all 4 spots.
How to you progress ?
 

youwichonce

Newbie
Apr 30, 2018
15
16
This game whent from good to bad when they moved to unreal5, I will wait until 2035 when update 0.9 comes out. I supported this game I think 20 years a go, still cant do anything and updates on steam comes out once every 5 years. First game where I feel scammed. Also the game crashes when it loads a save game. Deletad it again , guess I will be back mid 2025 around april to see if an update is out and if we finnaly can do anything.
 

Dirgha

Member
Mar 11, 2020
229
169
Will be there a rape mechanic? Like when npc sees you naked, they try to get you
You mean like in Breeders of the Nephelym?

No, in Carnal Instinct everything is "strictly consensual" and, in most cases, quest-related.

Moreover, there is no mechanics for spontaneous sex in this game at all. First you need to find someone who has an option for sex, and next you have to start a conversation with them to see if you meet the requirements...
 

Keetos0

Newbie
Oct 5, 2020
60
58
Depends on what you mean by the question. If you mean total content, then they're roughly the same at this point but with very little overlap because the developers apparently haven't done much work on the portion of the map where the UE4 content was placed. UE5 also has a much bigger game world, so having roughly the same amount of content as UE4 means that it feels like a lot less because it's spread out more thinly.

If you mean how much of the UE4 content is in UE5, then the answer is that basically none of it is. A few animations have been repurposed, as have a lot of the overall ideas and themes. But very little in the way of specific content exists in both.

Again, not a straightforward answer here. It really depends on what you're looking for in the project because UE5 wound up being so different from the old UE4 versions. While a lot of the overarching concepts and themes and setting details got reused, UE5 is mechanically very different. Different combat, different items, different UI and quest handling, etc.

Even the underlying design is different - UE4 was designed as a sort of open-ended test project where you just ran up to people and things and did whatever, after which they added some quests that dragged you by the nose around the map. UE5 was designed with the quests that drag you by the nose first, and they tried to make it feel more like a game overall. Also they started with an introductory quest that is definitely game-ey but gets super frustrating because it didn't take the players in mind and just tosses setting info at you for a while until you beat a boss and then get tossed into the main open world area. It definitely makes it frustrating to replay, which is why so many people are begging for a completed save rather than trying to start from scratch again.
thank you for the lengthy answer, it really helped, it's kinda irritating to hear a project you were looking forward to, lacking direction... i thought they were just porting everything they worked on to UE5 maintaining everything intact
 

ments

Member
Jan 19, 2018
118
401
Quick question for you: Do you know why assets are available on stores like that? Do you think people buy game-ready assets just to spend money? Or is there perhaps a reason for it...

...like using them in a game?

And that's aside from the fact that a chunk of the screenshots you're showing here are only similar assets at the surface level. The body itself is definitely unrelated, and if the devs were using that basemesh pack we'd actually have a decent variety of enemies rather than a bunch of nothing. The jewelry collection is hilarious considering half of the jewelry I've seen in the game is painted on rather than modeled. Amusingly, I'm not even seeing any close matches in that first or last screenshots where you focused on landscape and building assets.

I'm all for dunking on these developers for the issues they have, like bad QA, lack of communication, bad QA, a complete inability to hold to a development timeline, and bad QA. But dunking on developers for using ready-to-use assets (while providing a bunch of screenshots of the wrong assets, at that!) is not the winning take you think it is when studios of all sizes do exactly the same thing. Doubly so when the overwhelming majority of games on this forum seem to be visual novels using the same subset of overused DAZ models in varying positions and poses. Personally my favorite ready-to-use asset is this background pack that crops up in a lot of Japanese VNs and art packs. It's amazing how many characters have the same house and meet people at the same park, etc.
I have no problem with devs using bought assets, in matter of fact many Indie studios do that, I have the problem with this.
-"Carnal Instinct is an Adult RPG with an emphasis on AAA quality visuals and compelling erotic interaction. Our team has over 20 years development experience and brings that formidable expertise to bear in this ambitious open-world adventure. The Steam version of the game is intended to be the most stable, and gets consistent minor updates frequently, along with a huge content update at least four times per year ."-

"AAA" in gaming refers to a game that meets the following criteria:
  • Has a large development budget (tens of millions of dollars)
  • Is developed by a large team (hundreds of people)
  • Receives significant marketing support
  • Is published by a major game publisher
Claiming to have AAA level visuals in addition with a 20 years experience would suggest, that you are professional in field and are actually the creator of game, yet you are given poorly put together and poorly implemented other artist assets, barely any story and bunch of, acknowledged but never fixed, basic bugs that are easy to fix even by amateurs.
This is no different than selling badly moded Skyrim that causes "CDT" with randomly generated Creation Kit map were everything unique like gameplay improvements, animations, assets and unique npc's are created by other moders, and then call applied "ENB" as an emphasis on AAA level graphics in ambitious project made by veteran development team, with attached hefty price tag, open patreon and no actual deadline for "game"
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,380
3,277
Claiming to have AAA level visuals in addition with a 20 years experience would suggest, that you are professional in field and are actually the creator of game, yet you are given poorly put together and poorly implemented other artist assets, barely any story and bunch of, acknowledged but never fixed, basic bugs that are easy to fix even by amateurs.
You say all this after providing one screenshot of an asset they did purchase and several screenshots containing dozens of completely unrelated assets? Don't call it plagiarism unless you can find stolen assets, don't accuse them of shoving a bunch of bought assets together unless you can find the assets you're accusing them of using.

Especially when you're conflating completely unrelated things. Team Carnal does have 3D artists on their team, they do have quite a few in-house assets in the game. If you have problems with their lack of programming skills and QA, call them out on that the same way I've been doing for ages. Don't try to mask your complaints with accusations of asset theft.

I'd try to address your Bethesda modding comments, but they're so off track and unhinged that I wouldn't even know where to start. I think the only part of that that's even remotely relevant is the mapping, since making a "randomly generated Creation Kit map" isn't possible in Bethesda games and it certainly isn't relevant to what the developers have been doing here. Bad as they are at dungeon design, I can at least say with confidence that the maps have been built directly by the developers. Complete with tons of mapping errors common in that process but uncommon with generated maps.
 
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ments

Member
Jan 19, 2018
118
401
You say all this after providing one screenshot of an asset they did purchase and several screenshots containing dozens of completely unrelated assets? Don't call it plagiarism unless you can find stolen assets, don't accuse them of shoving a bunch of bought assets together unless you can find the assets you're accusing them of using.

Especially when you're conflating completely unrelated things. Team Carnal does have 3D artists on their team, they do have quite a few in-house assets in the game. If you have problems with their lack of programming skills and QA, call them out on that the same way I've been doing for ages. Don't try to mask your complaints with accusations of asset theft.

I'd try to address your Bethesda modding comments, but they're so off track and unhinged that I wouldn't even know where to start. I think the only part of that that's even remotely relevant is the mapping, since making a "randomly generated Creation Kit map" isn't possible in Bethesda games and it certainly isn't relevant to what the developers have been doing here. Bad as they are at dungeon design, I can at least say with confidence that the maps have been built directly by the developers. Complete with tons of mapping errors common in that process but uncommon with generated maps.
I never said that they stolen assets - you said it; and to search up, build map, buy and implement assets to make a point, is not neither my job, nor something I wish to invest my time, generally speaking I don't care if someone believes me or not, because even if I will prove that I'm right, I will get some "dog ate homework" excuses, and like every other comment, including this, in few hours will be buried and never seen again. It's time costing effort that in return gives nothing for me to gain. I'm not mother Theresa on mission to save other people from being fooled. And this is pirate site, so nobody is loosing money or anything in first place, the time will show whether I was right or not.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,380
3,277
I never said that they stolen assets - you said it;
Then what in the world do you think "plagiarism" means? Your shared a bunch of screenshots of assets store assets and accused the developers of plagiarism. There is no other reasonable reading of that accusation.
and to search up, build map, buy and implement assets to make a point, is not neither my job, nor something I wish to invest my time, generally speaking I don't care if someone believes me or not, because even if I will prove that I'm right, I will get some "dog ate homework" excuses, and like every other comment, including this, in few hours will be buried and never seen again. It's time costing effort that in return gives nothing for me to gain. I'm not mother Theresa on mission to save other people from being fooled. And this is pirate site, so nobody is loosing money or anything in first place, the time will show whether I was right or not.
Then don't bother making the accusation. Burden of proof is on you. We already know the game is a QA nightmare. If you're going to accuse the developers of making "'frankenstein' slop" by slapping together a bunch of purchased assets, you should have the proof to back that up. Instead, you shared a bunch of screenshots of Egypt and desert themed assets that aren't in the game, plus one screenshot of a hairstyle that is in the game.

Also it's funny that you take exception to their AAA-quality comparison and then brought up skyrim modding in the same post. Bethesda games have notoriously bad graphics in comparison to other AAA games released at the same time, and they aren't even the bottom of the barrel when it comes to AAA QA. The bottom of that particular barrel is "Steam removed an EA game from their store because the validation servers went offline shortly after release and nobody bothered to fix it." Darkspore did come back, but only after EA noticed the game was gone due to articles getting published.

AAA quality comparisons are a warning, not a selling point. And frankly, these devs are living up to that warning every chance they get.
 
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Szadek96

Newbie
Oct 19, 2017
31
65
The fact they felt the need to add a mount mechanic into the UE5 version tells me that they know they traded a fairly lush world of sexual adventure for an empty wasteland with a few unimportant dialogue boxes sprinkled over it. 30 minutes in and I don't have A form yet, much less the ability to swap forms. I had already banged 3 different characters by now in UE4 version.
 

Szadek96

Newbie
Oct 19, 2017
31
65
Bug Report: If you are collecting items from something (say, the corpse of a cursed one you have to slay for the quest) when the animation of the NPC climbing down off the roof in "MASQUERADE: Save the Trapped Villager" is triggering it can glitch out and not accept inputs
 

PhazeUFO

Well-Known Member
Sep 28, 2021
1,527
1,475
The fact they felt the need to add a mount mechanic into the UE5 version tells me that they know they traded a fairly lush world of sexual adventure for an empty wasteland with a few unimportant dialogue boxes sprinkled over it.
I would argue it is for some extreme lewds, but that seems unlikely.
 
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