greeneyed

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Jul 30, 2017
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Guess we still playing catch-up whilst they import sex scenes and content from UE4 to UE5. Always wonder why devs have that obsession with porting to newest game engine halfway through their project. Welp see you in end of 2024 when they'll have caught up, hope they don't release unreal engine 6 in 2024! :LOL:
 
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TheInternetIsForThis

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Mar 4, 2020
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Always wonder why devs have that obsession with porting to newest game engine halfway through their project.
Because Epic no longer provides updates or support for UE4, which makes for long term problems that compound themselves over time. Especially with how frequently Microsoft is changing weird things on Windows 11, it's a wise move to stick with the version of the game engine that Epic would resolve issues for.

If this was purely about "milking" the way you people love to spout (seriously, you'd think this place was a dairy theft ring or something), there are far better ways to handle it than switching game engines. Everyone takes such a terrible perspective on UE4->UE5 because this is the first time indie devs have had to handle it. UE4 stuck around for most of a decade and the previous major versions that caused this headache were back when it was a far more expensive tool that was essentially limited to large studios.

If it would be "just" an engine port, then we would see same content added step by step like they had in the UE4 version, but we don't. We see a whole new map with a different story. So they basically start over to delay things.
You do realize that content is something the devs have explicitly stated will be returning, right? It's just that that was midgame content in a region that is currently inaccessible. Imagine complaining that the classic wow servers don't have anything from Outlands, while ignoring the fact that Outlands doesn't exist.

Seriously, how do you people look at a changelog like the one in this update and come out of this thinking the devs are trying to waste your time for more money?
 
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TheInternetIsForThis

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I don't understand what the player character is meant to be. A mummy? Why can't I configure it to my liking? That's a huge step BACKWARD!
Have you tried playing the game enough to learn what you are and how to change yourself? This game makes a fascinating choice by integrating chargen into the story itself as a semi-divine ability that you unlock.
 

El Duderino

Newbie
Jul 28, 2019
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I was confused too. You need to complete the quest "Masquerade" (look it up on the CI wiki) and that will unlock customisation.
Thanks for the info. The wiki (this one? -> ) does not load. However, maybe you can give me a hint? I had to search for survivors at four places and completed all of them. Then there is no progress. What do I do then? How long until "Masquerade" is started and how?
 
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Jun 27, 2019
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Thanks for the info. The wiki (this one? -> ) does not load. However, maybe you can give me a hint? I had to search for survivors at four places and completed all of them. Then there is no progress. What do I do then? How long until "Masquerade" is started and how?
 
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Apr 5, 2021
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OK, not sure if the Devs read these forums but. God, damn. First time trying an UE5 build (was a backer for a year, stopped after the centaur milking quest), so this is my first thoughts on the new content.
That opening, is fucking, harrowing. Any lust I had before booting, stone, dead, like 95% of the game's populace. It's evocative, but, damn... did you mean it to go that hard (or not)?

Praise done, scorn in coming.
FOV slider, please fix it, I've modded the .ini to fix it but the in game fov is chokingly claustrophobic.
Next, mouse smoothing, kill it with fire. No option to turn it off, and changing the files doesn't fix it, absolutely cancerous.
Inventory/stat/leveling UI, inconsistent, hard to navigate and was better in your UE4 build, how did you not learn your lessons from then?
Finally, combat, this is, without a doubt, your worst combat system for this game so far. Just spam click, and you win, no need for anything else.
 
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TheInternetIsForThis

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Finally, combat, this is, without a doubt, your worst combat system for this game so far. Just spam click, and you win, no need for anything else.
I'd argue the worst combat system thus far were the several different times they shipped a UE4 build where swinging a sword while jumping would crash the game due to a missing animation, but that might just be for technical reasons.
 
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TheInternetIsForThis

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Didn't get that bug personally, but yeah, if I had, I'd agree.
It happened at least twice. The first time was the initial combat redux for the UE4 build, where they forgot the falling downward swing animation for the khopesh and caused a crash every time you tried to swing it in midair. The second time was when they started introducing new weapons, and forgot the same animation again for one of the new ones.
 
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It happened at least twice. The first time was the initial combat redux for the UE4 build, where they forgot the falling downward swing animation for the khopesh and caused a crash every time you tried to swing it in midair. The second time was when they started introducing new weapons, and forgot the same animation again for one of the new ones.
Probably avoided it then because I never bothered with the Kopesh (save the story forced one). Maxed daggers were just better, or the big sword equivalent.
I've never known the game to have 'Good' combat, but this system, is personally the worst. I've just been spam clicking through everything, and there doesn't seem to be sprinting lunge attacks, heavy hits, or a reason to block.
 

DrBananadin

New Member
Oct 28, 2020
3
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Is it just me or is the UE5 version broken with the settings menu and saves? Half the video settings wont save after changing them and the audio and controls changes revert back to defaults also. Tried this in the menu and from in game and still the same issues. Also the appdata .sav files are formatted for UE5 and not general text format so without getting UE5 and an unlocker it seems pointless to play.
 
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