swordpolisher
New Member
- Feb 23, 2021
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my guess is that is something going to be addressed sooner rather than later considering how the UE5 build feels very much like a minimial viable product for showing off what they have been working onSo... apparently getting pregnant permanently reduces your max stamina by 25 points so ya'll preg lovers might want to avoid getting pregnant too many times unless you go down into the negatives and by then running and attacking with melee stuff becomes impossible.
I believe it being a permanent reduction has been identified as a bug by them on release, but since you'd only be getting preggers is near the end of the UE5 demo, I'm guessing they felt they didn't need to delay it to fix it.So... apparently getting pregnant permanently reduces your max stamina by 25 points so ya'll preg lovers might want to avoid getting pregnant too many times unless you go down into the negatives and by then running and attacking with melee stuff becomes impossible.
There are some links to the most recent UE4 version (from Steam, specifically) in the first post of this thread.Anyone has the latest version in UE4?
tbh I don't know . I was taking with a catlady for the action and this guy was in front of me .Found a glitch and a good one XDhow to?
I don't think it was ever that high a percentage of futa content, but currently in the UE5 there are 3 scenes, and I think one is giving a footjob to a futa, can't remember since I don't really like foot stuffHey, still 90% is futa content?
It'll say that you have received sins blessing (quest), lasts about 30 minutes with every 10 minutes it gives a buff or debuff. Theres supposed to be a cutscene but there isn't. Right now its just making your belly big and then not.Guys, I understand - pregnancy was introduced?
How is it - technological or as stupid as in the breeders of the nephilim, i.e. it went nuts, the stomach swelled and after 4 days an adult NPC teleported out of the air into the game world?))
This surprisingly doesn't bother me that much. Now God of war: Ragnarok was over the top with it. Almost 5seconds and they give away the puzzle or say when you're on fire.what is with games having terrible voiceovers that contribute nothing other than telling you what you're looking at or doing. oh boy, i can't wait to hear my character tell me there's a nice tree or another enemy directly in front of my eyes
I was curious about the change. The UE4 has so much put into it and now they gotta start from scratch? That fucking sucks.So a few things about that:
The trade-offs here are pretty obvious. They're rebuilding the game from scratch, which means that a lot of the work that went into UE4 is effectively lost. Same with a lot of the UE4 content. And as mentioned above, UE5 has higher minimum requirements than UE4, so people with older computers are left with a worse experience.
- Unreal Engine 4 is no longer supported. That means that if they run into an issue, they cannot get any help from Epic. If there is an issue with the engine, Team Carnal is left on their own to attempt to fix it.
- Unreal Engine 5 has a different asset development pipeline from UE4, and according to CI's developers, the differences work better with their own development workflow.
- Despite the complaints about UE5 having higher minimum requirements compared to UE4, it actually allows the developers to do some things more efficiently than they could in UE4. Most notably, a lot of the UE5 upgrades are tied to more effectively creating immersive and open game worlds in ways that UE4 just isn't capable of handling.
It is funny when the voice actor for Atreus straight up said he hates his own character for all that talking during puzzles.This surprisingly doesn't bother me that much. Now God of war: Ragnarok was over the top with it. Almost 5seconds and they give away the puzzle or say when you're on fire.