Quick question for you: Do you know why assets are available on stores like that? Do you think people buy game-ready assets just to spend money? Or is there perhaps a reason for it...
...like using them in a game?
And that's aside from the fact that a chunk of the screenshots you're showing here are only similar assets at the surface level. The body itself is definitely unrelated, and if the devs were using that basemesh pack we'd actually have a decent variety of enemies rather than a bunch of nothing. The jewelry collection is hilarious considering half of the jewelry I've seen in the game is painted on rather than modeled. Amusingly, I'm not even seeing any close matches in that first or last screenshots where you focused on landscape and building assets.
I'm all for dunking on these developers for the issues they have, like bad QA, lack of communication, bad QA, a complete inability to hold to a development timeline, and bad QA. But dunking on developers for using ready-to-use assets (while providing a bunch of screenshots of the wrong assets, at that!) is not the winning take you think it is when studios of all sizes do exactly the same thing. Doubly so when the overwhelming majority of games on this forum seem to be visual novels using the same subset of overused DAZ models in varying positions and poses. Personally my favorite ready-to-use asset is this background pack that crops up in a lot of Japanese VNs and art packs. It's amazing how many characters have the same house and meet people at the same park, etc.
I have no problem with devs using bought assets, in matter of fact many Indie studios do that, I have the problem with this.
-"Carnal Instinct is an Adult RPG with an emphasis on AAA quality visuals and compelling erotic interaction. Our team has over 20 years development experience and brings that formidable expertise to bear in this ambitious open-world adventure. The Steam version of the game is intended to be the most stable, and gets consistent minor updates frequently, along with a huge content update at least four times per year ."-
"AAA" in gaming refers to a game that meets the following criteria:
- Has a large development budget (tens of millions of dollars)
- Is developed by a large team (hundreds of people)
- Receives significant marketing support
- Is published by a major game publisher
Claiming to have AAA level visuals in addition with a 20 years experience would suggest, that you are professional in field and are actually the creator of game, yet you are given poorly put together and poorly implemented other artist assets, barely any story and bunch of, acknowledged but never fixed, basic bugs that are easy to fix even by amateurs.
This is no different than selling badly moded Skyrim that causes "CDT" with randomly generated Creation Kit map were everything unique like gameplay improvements, animations, assets and unique npc's are created by other moders, and then call applied "ENB" as an emphasis on AAA level graphics in ambitious project made by veteran development team, with attached hefty price tag, open patreon and no actual deadline for "game"