- Apr 2, 2019
- 3,006
- 10,765
I for one think it's perfectly fine the way it is. A leading paragraph elaborating on (parts of) the world erodes much of my confidence in the author's ability to express it through their narrative.All good. I actually want to thank you for speaking up. It's very helpful to know what might be bothering people. Most people tend to just say "this is stupid" and move on, so you never find out something that might be an easy fix. In this case, the original version of the story was giving some people similar issues. Once I figured out what that was, I was able to add in a short description at the start of each chapter. This game didn't have that so we'll be adding something similar in the next release.
The story isn't an eye-witness account but a work of fiction, and as such need not conform to the laws of our present day world, even if at first glace it may seem to do. In my opinion it's on to the reader to keep an open mind about what may or may not be possible inside the narrated world. The information about indenture as an alternative to jail time and about the laws regarding (non)registered nudism are all presented at an opportune moment of the story.
If anything, any description or non-narrative world building should be part of a back-cover blurb, so in your case be (prominently) placed on your Patreon page and the original post of this thread. I can't think of any published work I've enjoyed over the past years leading with a paragraph like the one in your second to last post. Which is also way too scientific for my taste, but that's a different point.
And I know this isn't a book club (hence refraining myself from giving concrete examples to the above despite having taken the time to skim though some opening chapters these last minutes) but anyone into a good mix of geekdom, demonology, and James Bond should pick up the second volume of Stross' Laundry Files series. It's also quite spicy a read.