Reviewing this at 0.038 Alpha. So far into the development of this game, I have little in the way of criticism. With some obvious degrees of porn/game logic, it's fairly grounded compared to a lot of fantasy scenarios. It is, as the name would suggest, largely about the revolving door a casting couch where our hero will spend his days.
If I can give credit to a couple of concepts in this game that might not be easily repeated, the theme of a casting director gets around two major issues at once.
First of all, while scenes are being set, narratives beginning, characters being developed, the player gets to more or less instantly see a fair amount of porn. Nice. And it feels organic because there's something of a fail rate, and there's enough reason for it to suspend disbelief for. In some games you can feel like you're working either too hard or not hard enough. CD sidesteps this by essentially having enough window dressing to keep you interested as you work on the women with whom you form actual relationships.
Second thing is that games in which there is stat management (in this, money, stress, and our "notoriety" that leads to game over if exceeded) can be grindy. Can't do this, can't do that, got to get more money and exp. CD, rather than drop the grind, fills the grind out with a shit ton of decent quality porn. The day job is, after all, convincing women to strip, suck, and fuck their way to success. Minor criticism, I'd like to see a bit slower progression in this aspect. Not in terms of acquiring resources, but in terms of what you get from the aspiring actresses. Feels a little like one day you're seeing topless shots to the next day it's anal and money shots, and taking a bit more time to build to it could be done with some extra still shots as you get to the slutty auditions.
Outside of the grind we've got the usual array of characters. An obvious romantic interest, a slutty secretary in need of training, a bossy MILF, and your girlfriend's colleague who straight up wants to bang you because she hates you girlfriend. This is pretty well utilised by the developer, as the different characters of the women allows the player character to fairly naturally take on different roles with each. Sometimes you can be the nice guy, sometimes you can take the dominant role, and there's no feeling of inconsistency - it's all part of the double life of a guy who's overwhelmed with opportunity.
Final note to this, the start of the game felt a little brutal with the demand to acquire money. Even this fits somewhat well with the progression of the game, and the fact that you're still getting good visuals as you do it takes a lot of the edge off, but for new players I'll point out that after the first few in-game weeks that things really take off in a big way.
The only thing the game currently lacks is more story.