Here are some notes I would like to make, some suggestions and thoughts on the game aswell as some knowledge on beating bosses and navagation.
For the two current codes and where they are used I am here to provide hints.
1. get beaten by the "Moo'd Queen" and you will receive a code. Input this code by interacting with a cow statue within the broken saferoom in the caves.
2. get beaten by the "Minotaurus" and complete the minigame, you will then recieve the code. To input the code talk to the cowgirl in the beginning room of the game.
For the bosses try to be lv4 for Moo'd, 9 for Minotaurus and 15 for the 3 final bosses. Those were at least the levels I beat them at.
For tips I would suggest to avoid enemies that increase your curse unless they are bosses or angry spirits as they are required.
At stage 3 of your curse you will become an absolute damage sponge.
In my opinion the bosses are too much of a damage sponge and their fights always feel too long and drawn out and for those who have thousands of hp including you both you and the enemies too way too less damage, the damage of the final boss's special effect I feel is fair as you require to save up health potions and makes the fight actually suspensful however his hp kinda ruins that.
The game has only two sex scenes which from this site is underwhelming. I can understand if you can't animate or pump out art the fastest, I respect that.
I feel as though there should be an additional stage between 2 and 3 as it feels like too much of a visual jump, same as with 3-4 a little bit.
I appreciate the secrets,,, and that pun.
After climbing the stairs and going through the safe zone after Minotaurus go up and from the left entrance to the second area go up again and then to the right entrance, that is where the boss is located.
For the above mentioned area give the players a hint from a note in a chest or like in the first one with stone signs. It could say "move up twice and right for our lord" and "move up and left for the bellow".
maybe expand the above listed area to reward players for their exploration.
I really like the music, y'all did a great job on making some banger bgm!
For the endings as I have seen mentioned it would be a good idea to extend them out a little bit, take inspiration from TiTS (Trials in Tainted Space) in which all of it's endings have an extended part for you to read instead of ot just ending abruptly.
For those who don't want to do the minigame when losing to Minotaurus I suggest to ad a cutscene instead at the least for now.
Make additional loss scenes for some of the enemies and a "surrender" button for those who just want to skip to the ending, most especially with enemies they literally cannot lose from.
Add hp bars to enemies or at least to the bosses so we know how much more hp they are gonna tank.
The curse evasion special ability sould keep the enemy from using a curse attack until they try to use one, this way you can try to kill them before they inflict more curse on you, this could also help to decrease the confusion on how to use the special.
Depending on your level of curse make it so you will need to "relieve" yourself every so often or else your stats can suffer. Recruiting the ally at the start of the game can aid you in milking yourself.