- May 19, 2022
- 161
- 105
no this is a asset rip from a scam gacha sex game called operation lovecraft linked belowoh? we finally have an "open source" sex game in ue? yoinking this
no I get all that but its also a usable unreal project for nsfw development which doesnt otherwise exist since everyone wants to do solo devno this is a asset rip from a scam gacha sex game called operation lovecraft linked below
https://f95zone.to/threads/fallen-doll-operation-lovecraft-v0-4-9-cracked-project-helius.33403/
basically the dev of the game made it fully online, so you have to play/watch with other coomers. it has battlepasses, each animation either has to be unlocked with money(real $$) or extremely long grind
Main blockers from the top of my head:Hey any updates on this? We need to finish ripping everything and get this sceneviewer up to date w Erika, yanshi, etc, etc asap! Only viable way to consume operation love craft. TheHackerKnownAsSnow I would love to help out, do you know what the main blockers are right now to completing the sceneviewer? Is there a GitHub link?
if you guys want to work together you may still be able to, by creating a git repo of the .git local folderMain blockers from the top of my head:
- The girl after Celia is so boring I've lost intrest.
- For any new content beside Elizabeth, UE5 support is needed for the asset extractor/converter.
- Sound/voice system. The one I came up with was shit, it needs a complete rework.
- I'd need to know which sounds are played for which sections of the animations, but that's a lot of manual labor.
- Lots of physics bugs.
- The dummy/wall anims need a different system to play properly. (that's why Celia's are so janky)
There is no GitHub link, I don't think they'd allow me to host ~100GB for free there.
There is actually a UE5 extractor here:Main blockers from the top of my head:
- The girl after Celia is so boring I've lost intrest.
- For any new content beside Elizabeth, UE5 support is needed for the asset extractor/converter.
- Sound/voice system. The one I came up with was shit, it needs a complete rework.
- I'd need to know which sounds are played for which sections of the animations, but that's a lot of manual labor.
- Lots of physics bugs.
- The dummy/wall anims need a different system to play properly. (that's why Celia's are so janky)
There is no GitHub link, I don't think they'd allow me to host ~100GB for free there.
Dead linkbro i really like your work, there is the newest game copy.
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Updated 24.6.15 ver
Umodel has long been abandoned, and that same assembly can only open some models, without materials, textures and animations. At the moment +/- Fmodel works well with UE5, but you will also have to generate a separate mapping file so that Fmodel can read the game files + it has not yet learned to read all types of virtual textures, which are quite often used in UE5.There is actually a UE5 extractor here:You must be registered to see the links.
Where it says " For viewing custom materials use specific build (link, updated)" place that file into the normal umodel folder and extract, if needed use a script to remove the encryption.
" This folder is not public "bro i really like your work, there is the newest game copy.
You must be registered to see the links
Updated 24.6.15 ver
续了.jpg
already changed.Umodel has long been abandoned, and that same assembly can only open some models, without materials, textures and animations. At the moment +/- Fmodel works well with UE5, but you will also have to generate a separate mapping file so that Fmodel can read the game files + it has not yet learned to read all types of virtual textures, which are quite often used in UE5.
" This folder is not public "
Thank you. I'll try to dig through the files.already changed.
fmodel has some game specific fixes that avoid mapping issue but its nice to look at with the cost of being very slow. also the go to for editing scripts or properties that can go to json format. umodel is much faster and more reliable for meshes and animations. It no longer gets major updates but you can check the threads to get updated versions with game specific patches which is what really matters. Obviously for most adult shit no one cares enough to make patches but for real games its far from deadUmodel has long been abandoned, and that same assembly can only open some models, without materials, textures and animations. At the moment +/- Fmodel works well with UE5, but you will also have to generate a separate mapping file so that Fmodel can read the game files + it has not yet learned to read all types of virtual textures, which are quite often used in UE5.
" This folder is not public "