Interestingly enough, I also had issues with those changes, but not on a level along the lines of "Oh wow, now with those UI changes the game constantly fluctuates around with I can't get immersed at all." but rather my issues were on a more conceptual level.
I felt that this constant back and forthing with decisions and throwing in mechanics that are not improving the main gameplay loop is indicative of a lack of understanding, which results in inconsistency.
This game got quite the amount of support right from the word "go", due to its focus on characterization and the story on display with some nice lewd scenes to top it all off, without the need for unnecessary side mechanics that ultimately don't affect the main gameplay elements. So with the constant additions, revisions and changes to certain parts that are not directly linked to those elements, it definitely felt like the game lost its focus and time that could've spent improving on its core strengths was instead wasted on going back and forth with unnecessary filler. This is especially bad when you consider how badly some of those elements got implemented.
The worst offender in that regard possibly being the time spending mechanic surrounding your resident characters, which in its first iteration was so bad, the backlash was massive and had to be revised entirely. It worked on a technical level but was just thrown into the game without understanding how it will impact the flow of the story, how it affects the gameplay and turned the game into a massive grind that felt like padding of playtime. To me at least, it felt like it was thrown in because other, more popular games have something similar without understanding how or why they work in those specific titles - which is what I refer to when I mentioned the "lack of understanding".
To Zimons credit, he stated that he polled his audience about this mechanic and its different varieties and it was what the majority voted for apparently, so I guess you sleep in the bed you make.