- Apr 8, 2020
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Was this a continuation of your previous post or a response to mine? Because you didn't answer my questions.It is an incontrovertible fact that enabling multiple parallel paths leads to a exponential divergence in amount of work required to service all of the differing paths. The consequence of this explosion is that the dev will find it increasingly difficult to produce updates, and a very typical result on this site is that the 'un-finish-able games' are sadly abandoned. One satisfactory solution is for a prospective dev to write a complete skeleton of the story, and if necessary modify it until they are satisfied that they can actually deliver the proposed story. For example, if they estimate that the story requires roughly x words in total, y images in total, and z lines of code in total; i.e. they know at the outset roughly what the deliverables are and could easily sketch out a critical path for its development during a given timescale.
Also, what paths have you identified so far that makes you think that there is an unmanageable number of them?
And, you do understand that most of these are passion projects and not companies trying to make something right? that is why most are on itch.io or Patreon where you support if you want or can, and not on Kickstarter os steam, although some are like being a DIK, so they have no need of doing the planing, these are creative people using the game development as an outlet to their creativity, so they don't really need to do all of the dispassionate management, actually to some devs that would make them not want to create at all, but I do understand what you mean and yeah, some games would become more tangible if the dev did that, but also could just never get out of the paper because the passion is gone.
Edit: Also, also, as someone that participated in a game jam and until recently was in college for game development normally you start with a big idea, and as you progress closer to the deadline you try to squeeze out the minimum playable version, meaning, you see what you are able to deliver and focus on that instead of the full idea.