Good universe,good stories, good missions but:
- there's a need of a week of training before class events, ball events or missions, you can either train yourself and hoping to success tests or date and having an interesting ball.
- replaying the game again and again to see what you could see is painful
- your game is interesting story-wise if you use cheat code but in this case improving your character is useless and you lose one third of the game (the character improvement side) or if you date nobody (and we all know the reason we play these game). Your game need balance.
- Adding 20 to each stats and skills makes the game enjoyable (and more on willpower I have to check the threshold)
- you should have one mission every week and not be obligated to do several missions a week to not be "punished" and by the way having 2-3 new missions a year I think the game will sadly not having the time of play duration needed to make it really interesting.
- This game should be played on a time scale of several years, the training time (or at least one like an Harry potter story) and after several years of development we have only one complete week and we started the second week, you do a great job but I'm not optimistic
After three years the game still have huge flaws no matter how much I like it.