This review only covers the game through chapter 2.
Pros: Great renders, different setting, some interesting characters that you'll either love or hate (or love to hate), and some choices (mostly dialogue). The developers have a story they want to tell which limits how much they will allow the players to make impactful choices.
Cons: No meaningful story altering decisions to make so far, an unnecessary achievement system, and, as of the end of chapter 2 the entire game is built around two love interests (the stepsister being the one the developer's are focusing most of the content on), and a subplot about the family company. I feel the game is currently too linear and forces the MC to reconcile too quickly with the stepsister. As it stands right now Mallory feels like a consolation prize for those who don't like Jaye. YMMV
As of this release the choices in the game come in mostly two flavors:
1) Dialogue choices that influence whether Jaye or Mallory loves/trusts the MC.
2) Whether the MC fucks one of two women at a Ski resort in Aspen, CO.
Unfortunately the player has no input into who the MC has sex with other than the ski resort MILF or virgin, this includes two of the three available sex scenes the MC participates in (they also just happen and don't ask for any player input). This adds to the feeling that the player is having a story told to them instead of experiencing a "choose your own adventure" type of game where the player is "immersed" in the narrative. This is in large part due to the extensive use of flashbacks to tell the story resulting in everything feeling predetermined - such as cuckolding the ski resort owner/friend.
In addition, though the setting is different, a ship docked at an "island paradise", that setting is a constraint which limits the potential for the narrative to expand and to bring in more love interests, if you don't like either of the two currently available within the game then there's nothing here for the player. One can only hope that the time on the yacht is merely an interlude and the story will not dwell too long there. That seems unlikely due to the MC and Jaye being required to complete "tasks" for the family lawyer, George, in order to prove that they are worthy enough to run the pharmaceutical company that their mother owned.
As I stated previously there are only two love interests or "paths through the woods" of this game and, so far, neither of them stands out as a great choice - Jaye is an incredibly jealous and controlling individual who can't seem to handle basic human interactions and Mallory is the "broken" girl that was never loved by anyone and believes she is ugly because of her heterochromia. Everyone else, including two of the women the MC has sex with, are unavailable as love interests - Tara the sister's best friend and "therapeutic" fuck buddy and Fiona - the crazy Italian woman that the MC fucks at the end of the prologue. Though the MC is still in contact with both of them it is made very clear that the sex with Tara was a one time thing, a "Hail Mary", and that Fiona is a sex crazed stalker who breaks into the MC's villa and humps his pillow.
As to the subplot and the tasks that the MC and Jaye will need to complete this update never gets to them, instead Mallory is quickly able to figure out something really important which will surely cause further delay and drama. In the end I don't see how the MC would be the appropriate candidate for taking over the mother's business since he responds to stress by running away. At least Jaye has pursued a degree in medicine and could conceivably have some idea what the mom was doing with her company and research. The MC bummed around the world with a veteran and learned "street" or survival skills, in the long run not the best knowledge base for running a pharma company.
The game has promise but needs to allow the player more choice and provide more options for it to be a truly great game. It currently occupies the landscape of having too many choices to be considered a kinetic novel and not enough choices to make a player feel like they are "part of" the story.