First off, I wanna say how lucky I am to finally start the game at chapter 6, because there was no way I could have taken Jaye's teasing.
Ok, now for the actual review. I usually don't do reviews for games with 'overwhelming positive' response, simply because there are literally hundreds or maybe thousands of other positive reviews that mine will just get lost in.
But! This game was just something special, I just couldn't hold back all the feels and thoughts inside me and I had to vomit it out somewhere.
The story, which I consider the most important piece of an AVN, was superbly done. Actual plot(which was pretty damn good too) aside, the pacing, the build-up, the backstories, and the timing which each piece of the puzzles was inserted, absolutely perfect. What WASN'T perfect though, was the exposition dump start at the beginning. But still, as hard as it would be to wrap it up, I am beginning to have faith in the writer to do it.
The renders, do I actually need to say anything? This game has one of the best looking renders and animations amongst even highly rated AVNs. But the thing that stood out for me were the expressions, I don't really have any knowledge about renders and Daz(I'm assuming), but the range of expressions and how well they capture the dialogue captivated me. The smirks, the 'trying not to laugh' faces, the harrowed looks, all of them really breathed life into the characters and did the story justice.
The characters, aside from being outright gorgeous, were amazingly designed, be it their personality or backstory. That made the dynamics between the LIs and the MC interesting and at the same time believable. Even the quirky side characters packed a punch, playing their roles perfectly to a tee. (Tara and Amanda, Ugh, GIVE THEM MORE SCREENTIME ALREADY!)
I don't really have much negatives to point out about most well made games because I'm usually easy to trick into accepting them. But I cannot, for the life of me, imagine why was there even that choice to "backstab" Jaye?! (-100love -100trust) I understand some people enjoy 'choices that matters', but SOMEONE EXPLAIN THAT CHOICE TO ME.
Most games with similarly mature or serious themes can't pull off harems as well as lighthearted ones, or those that are just fun and aren't supposed to take themselves seriously.
The harem route, however much I like them, most of the time just cheapens the experience, story and simply undermines the girls and their personalities. Because it's just that hard to pull in games that strives have a believable plot. That's why it usually came down to choices and multiple endings.
However, based on what I've seen in this game, Mal and Jaye seems to have fun competing with each other for attention, egging each other on, without the usual jealousy and envy (much), which just feels bad for the player.
The dynamics of the 2 main LIs and the MC, the plot revolving around their ties to one another. I wholeheartedly believe this game has that potential to implement that sacrilegious option. Though at the moment, it seems to be heading more towards the 1+1 option on either side. (I don't want to choose...Please don't make me choose between two angels.
)
Alas, I dislike games that lets you choose EVERYTHING, because that just hampers the writer's creativity and flow in my opinion. I always enjoyed being swept up into the world a writer has to offer, once I decided that I like what I've seen, of course.
So kudos to the devs for this amazing game, and I look forward to being brought along on this possibly once in a lifetime adventure.