This particular tangent began when you chided a poster for finding the game badly written. Obviously the quality of writing in
Chasing Sunsets is subjective and we won't agree on a universal metric, but if you're going to take objection to someone else expressing their own opinion, you can't be surprised when other people follow suit... be it with memes or verbose arguments.
Unless of course you prefer not to give !@#$!# Amanda a free peepshow; then Mallory isn't even a possible option. Yay!
Have you ever read a book or played an AVN that has decisions or characters in it that you just don't like/story choices that you just don't agree with?
I have.
Either these issues are a deal breaker, and I stop the read/playthrough, or they are not a deal breaker, and I enjoy enough of the other story/AVN elements to continue.
If there are enough things I enjoy to continue my read/playthrough, I certainly don't camp on and focus this much angst on what I was missing.
It's one AVN of many - Not my RL - and I treat it as such.
I enjoy many things about CS, but it is not the perfect AVN. - have not found one of those yet...
I've already articulated some of the misses I see in CS.
I'm hoping that Firebreak shows us a more mature dev team when it comes to storytelling and decisions trees, as well as a more coherent story as edited by a professional ahead of the start of Firebreak's production.
Too many AVNs start with a great idea of a story but it is not fully formed when production begins - which often leads to some of the plot holes I and others have pointed out.
I Like CS - the story, the imagery, the relationships; it has misses but
IMO - it was a very good story well-executed
by a new dev team.
I don't expect you to agree with me - you repeatedly point out how you don't.
Nor do I expect to change your mind with any of my posts.
We simply agree to disagree - a not uncommon occurrence on F95.
I'm only responding to you specifically since you chose to include part of my post in your latest diatribe.
Cheers!!
