Create and Fuck your AI Cum Slut –70% OFF
x

Asuna.is

Member
Nov 8, 2023
155
57
85
For "Plan B" I'm going to code the new CriticalPath popup in the pending Redeux mod rewrite. This will change ALL variables correctly to keep the playthrough as pure as possible but it's still considered a cheat so the disclaimers hold true. The entire screen info display is dynamic according to the current playthrough (everything seen listed changes automatically dependent on previous choices). The popup will NOT display if the Player is currently playing with the ChoiceGuide OFF, it's only presented if the guide is ON. I'll sort anything out in Chapter 7 as necessary for the dev team if the above bug isn't resolved. Here's a teaser of the tentative popup:

I've also added SanchoNotes to the guide to reflect the current script coding with warnings and info as required. This info is also obviously dynamic and changes or displayed completely dependent on previous choices, so the below guide info is all relative to the Player being on the "bug" pathing setup:

I ain't gonna lie, this kinda sucks since there's two variants of the VN (steam and non-steam) so I have to do all of this twice... but it is what it is. Back to the grind...
where can I download this game with this mod inside the game? I mean that you didn’t have to download all sorts of folders with mods, then extract them and do something manually to make the mod work, but just download the game with the mods inside the game itself for Android versions
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
30,614
282,134
957
I said something similar to this and people immediately came to the dev's defence here.
But that is normal with this game, not many out there can match the quality, and those updates are hours long at the least..so not sure what the big deal is.

You take the month update devs, or the few months update dev, vs the half year dev or year dev's (minus some genuine milkers) you can pretty much get the same amount of content.

The last update for this game was gigantic, hey it is what it is, people would complain either way it goes.
 
Last edited:

PaxHadrian17

Engaged Member
Sep 8, 2020
2,764
14,017
678
I said something similar to this and people immediately came to the dev's defence here.
Actually - you said: Why does it take porn developers months to role out an update that might only have 10 minutes worth of extra play time?

I already pointed out this is untrue for CS in my response to you two days ago.

As for the production time coming in at about 6 months/update - that is true.

But this is very common for large updates from good/great devs.

I don't see BADIK getting 4 updates a year anymore (not sure if it ever did) so this means we just have to find some of the Many other AVNs on F95 to enjoy while we look for other great AVNs/wait for our favorites to get another update.

Cheers!! :coffee:
 

Deleted member 6168082

Active Member
Jun 5, 2023
927
1,427
200
New art Tara from Kentyrr.
The one thing that bothers me with these character models are their feet... so many games have their models in the scenes with their feet like that, like they are moving around Ballerina style or something.

Why do they have to tippy toe? it's as if their feet are still in their high-heeled shoes. Can they not stand like normal folk? they can be laying down, sitting etc, and their feet will still be like that lol
 
  • Like
Reactions: aslop

Nurikabe

Well-Known Member
Feb 10, 2021
1,413
3,060
406
The one thing that bothers me with these character models are their feet... so many games have their models in the scenes with their feet like that, like they are moving around Ballerina style or something.

Why do they have to tippy toe? it's as if their feet are still in their high-heeled shoes. Can they not stand like normal folk? they can be laying down, sitting etc, and their feet will still be like that lol
She is posing. Chances are, when a dev loads a pose, they don't really pay attention to the feet. Or perhaps they just enjoy the tip-toe look. It flexes the calf muscles. It works fine when posing an asset for a one-off image. Doesn't make much sense when she is in a VN and the scene doesn't call for a ballerina.
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
30,614
282,134
957
Damn bruh he is taking ages to deliver this one
Not really. It's about normal, it's a long cycle but every update for some while now has been a large chunck of content. Probably equals the same amount as 10 other games with updates.

There a very few games like this where the update will give you hour/s of content each update.
 
Aug 26, 2018
236
402
174
Not really. It's about normal, it's a long cycle but every update for some while now has been a large chunck of content. Probably equals the same amount as 10 other games with updates.

There a very few games like this where the update will give you hour/s of content each update.
No complaints from me if the devtime/update ratio keeps to this level. Most games don't but this one is one of the few exceptions I feel.
 

DarhkBlu

Member
Apr 19, 2020
475
564
239
Not really. It's about normal, it's a long cycle but every update for some while now has been a large chunck of content. Probably equals the same amount as 10 other games with updates.

There a very few games like this where the update will give you hour/s of content each update.
Not only does the game provide alot of playtime per update but it also looks stunning.
 

tslojr

Active Member
Apr 8, 2021
615
4,263
366
Chasing Sunsets Chapter 8 Release Candidate Complete!


Stone Fox Studios is excited to announce that our release candidate is currently under review. The sole remaining items barring any major issues discovered in QA are the creation of the Steam binary and updating the closing credits movie. As always, if you're a patron, and you'd prefer not to have your name in the credits, DM Stoya in Discord or reply to this post with your wishes stipulated.
This will be the "expansion chapter" since we were unable to close out the Tonalu arc in Chapter 7 as originally planned. Chapter 9 will pick up where the original Chapter 8 would have opened, in Boston.
Barring any surprises in QA, we anticipate launching within the next 24-72 hours, and we will create an updated post at that time with refreshed download links.
The final tally for Chapter 8:
1900 new individual static renders
6 new animations
1 Crossover
22 new original audio tracks
21 new achievements
Chapter 8 was bittersweet for us because we say farewell to a few characters (for now) and the next chapter effectively wraps up the pathing, with the final chapter being more of an epilogue that explores the consequences of the player's cumulative choices.
So, what's left to do?
A few more path deconfliction runs, rebuilding the closing credits trailer movie, and removing some of the beta tools we include so testers can change world state with the press of a button. My next post will contain links to the updated 0.9 binary, and then Kent and I go dark for a week or so to recover from our dev cycle (after I've put any gamebreaking bugs to rest).
Kentyrr and I want to thank all of you who support us during the dev cycle...We never for a moment thought we'd ever get a following, and here we are on the cusp of completing our first game.
Again, download links will be up in the next day or two and we push to ALL platforms same day.
 
4.60 star(s) 419 Votes