For "Plan B" I'm going to code the new CriticalPath popup in the pending Redeux mod rewrite. This will change ALL variables correctly to keep the playthrough as pure as possible but it's still considered a cheat so the disclaimers hold true. The entire screen info display is dynamic according to the current playthrough (everything seen listed changes automatically dependent on previous choices). The popup will NOT display if the Player is currently playing with the ChoiceGuide OFF, it's only presented if the guide is ON. I'll sort anything out in Chapter 7 as necessary for the dev team if the above bug isn't resolved. Here's a teaser of the tentative popup:
I've also added SanchoNotes to the guide to reflect the current script coding with warnings and info as required. This info is also obviously dynamic and changes or displayed completely dependent on previous choices, so the below guide info is all relative to the Player being on the "bug" pathing setup:
I ain't gonna lie, this kinda sucks since there's two variants of the VN (steam and non-steam) so I have to do all of this twice... but it is what it is. Back to the grind...