Cabin Fever

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But we know the current Artemis tineline is after LoF, as Lexi ist telling Kindra about bring together with the LoF MC. Also, Steph from LoF has a cameo as arresting officer, meaning she already left witness protection and is back at the agency.
So basically, the chronology can't be squared away. Such a shame.
 
Aug 15, 2017
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All true but it doesn't help with the building of a shared universe chronology, does it?
Of course it does. To Be A King takes place in the past, so it obviously is before most of the other games. Jaye and Mallory are obviously together in a polyamorous relationship in Single Again, so Chasing Sunsets obviously is before that.
 

Cabin Fever

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Of course it does. To Be A King takes place in the past, so it obviously is before most of the other games. Jaye and Mallory are obviously together in a polyamorous relationship in Single Again, so Chasing Sunsets obviously is before that.
Fair enough. I haven't played those games so I have no idea what they did there and how they fit in. And the fact that you didn't spell out those reasons didn't help idiots like me. :ROFLMAO:
 

smuk

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I dunno... End up with open relationship and alone at the end. It feels... normal? I'm not even disappointed. just feel empty, I think..
Often, when the game give just only one of few option I take a time with each of the love interests to see how things play out. But with this one - I don't want it to play out like this. I know, my wish is not what devs should to put at first, so I leave it like this - alone.
The end plays out to real imo. But is to real good for this kind of games?
 

Justaphase

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From the dev team some 30 minutes ago...posted on Steam board and similar post in Discord:



This relates specifically to the open relationship path...
Well it's good that they have taken player feedback and are making some changes. I doubt it will be anything major, but I do think that the open relationship path could use a little extra work. They make two of the best LI's in Jaye and Mallory and seem to want to punish people for wanting both. Though from reading this it's going to simply be "Choose Jaye" "Choose Mallory" or neither, choices when on the open relationship path going into Episode 9.
Personally I would have prefered no "polyamorous" ending, to the way that you are supposed to get there at the moment.
 
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doovel

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I agree with most of what you said, and you helped clarify some of my own thoughts. The MC returning home should have been huge, and nothing was done with it. The reunion with Tara should have been huge. Even if the devs didn't make her a love interest or have a possible trouple with her, she was a huge part of the story, and there should have been a pay off and resolution. Whether Amanda was involved with Mallory and the MC had almost no impact on the story. There should have been scenes that addressed that situation if it existed.

I had exactly the same problem. I ended having to go back almost to the beginning and changing the two times I said I was interested in both, during the topless sunbathing scene and before shots at the bar, to focusing on Jaye.

I had two saves at the end of chapter 8. One with Jaye at max love and trust, and one with Mallory at max love and trust. It was impossible with either of those to have the chosen girl have max points at the end of chapter 9. Ironically, I did end up with Mallory exceeding max points on the polyamory route due to the massive boost she gets when you agree to it.

Anna from To Be A King was made a cameo in this game. Jaye, Mallory, and George made cameos in Single Again.

My first ending was dying on the boat to the assassin. Why? Because I didn't train with Tanaka. Why? I didn't want to cheat on the other girls.

As I mentioned, the last two chapters felt rushed. The threat just escalated with the attack. The characters just learned the true extent of the threat and that they were being targeted directly (we as players knew much more than the characters did due to the various scenes away from them). And everything was resolved in chapter 8. Not a single decision you make in chapter 9 impacts the threat. There are two virtually identical outcomes with minor variation in text. Far different from the different paths you could take earlier in the game. The trust stat is almost worthless in the last half of the game. You'll get penalized trust points for cheating, but trust points are never used to determine any outcomes. If you sleep with Lisa while in a relationship with Jaye, she'll resign. If you try for a committed relationship with both Jaye and Mallory, you get a bad end. Other than that, there aren't any consequences for cheating. A lot of side characters were sort of forgotten. It really does feel like the devs just decided they were done with it and rushed to the end. Hopefully, the epilogues will help, but it did hurt it. This game went, in my opinion, from being a good game to just above average.

It also didn't help that Mallory and Jaye were the main love interests, with Jaye being the primary. Don't get me wrong. I liked Jaye, but I liked Mallory better. And I liked Lisa as much as both of them, and she felt like she deserved an ending. I liked Bianca a little less. And Tara was such a big part of the story that, relationship or not, sex or not, she needed a few scenes towards the end. And Amanda needed specific scenes if she was part of the relationship with Mallory. And I wanted to know more about what was going on with Erika and her family.

Actually, I think I just realized part of why I feel this game became disappointing. Just like it seemed like the devs wanted do something complicated and grand with the routes and stats early and gave up, it feels like the devs didn't know what to do once the characters were in relationships. Jaye and Mallory were more interesting before the MC got into a relationship, open or committed, than afterwards. Variant scenes mostly vanished. A couple of sex scenes. It's like they didn't know what to do at that point and just wanted to wrap it up. The game feels like it got smaller and simpler as it progressed. I may be entirely wrong, but it just feels that way to me.

My guess it that you will have an option if in an open relationship with one or both girls to commit to one before you get set on the alone path.
MetaTara strikes again screenshot0001.png
 
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Breezerr

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Through the recommended choices, I believe your mod is trying to achieve the poly path for Jaye and Mallory. If so, there is a wrong variable. To achieve this path, Jaye's (num024) and Mallory's (num025) relationship variable must be set to 6 in the last bar scene. Mallory's variable is correct, but Jaye's is set to 1.
 
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doovel

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My first ending was dying on the boat to the assassin. Why? Because I didn't train with Tanaka. Why? I didn't want to cheat on the other girls.

As I mentioned, the last two chapters felt rushed. The threat just escalated with the attack. The characters just learned the true extent of the threat and that they were being targeted directly (we as players knew much more than the characters did due to the various scenes away from them). And everything was resolved in chapter 8. Not a single decision you make in chapter 9 impacts the threat. There are two virtually identical outcomes with minor variation in text. Far different from the different paths you could take earlier in the game. The trust stat is almost worthless in the last half of the game. You'll get penalized trust points for cheating, but trust points are never used to determine any outcomes. If you sleep with Lisa while in a relationship with Jaye, she'll resign. If you try for a committed relationship with both Jaye and Mallory, you get a bad end. Other than that, there aren't any consequences for cheating. A lot of side characters were sort of forgotten. It really does feel like the devs just decided they were done with it and rushed to the end. Hopefully, the epilogues will help, but it did hurt it. This game went, in my opinion, from being a good game to just above average.

It also didn't help that Mallory and Jaye were the main love interests, with Jaye being the primary. Don't get me wrong. I liked Jaye, but I liked Mallory better. And I liked Lisa as much as both of them, and she felt like she deserved an ending. I liked Bianca a little less. And Tara was such a big part of the story that, relationship or not, sex or not, she needed a few scenes towards the end. And Amanda needed specific scenes if she was part of the relationship with Mallory. And I wanted to know more about what was going on with Erika and her family.

Actually, I think I just realized part of why I feel this game became disappointing. Just like it seemed like the devs wanted do something complicated and grand with the routes and stats early and gave up, it feels like the devs didn't know what to do once the characters were in relationships. Jaye and Mallory were more interesting before the MC got into a relationship, open or committed, than afterwards. Variant scenes mostly vanished. A couple of sex scenes. It's like they didn't know what to do at that point and just wanted to wrap it up. The game feels like it got smaller and simpler as it progressed. I may be entirely wrong, but it just feels that way to me.

My guess it that you will have an option if in an open relationship with one or both girls to commit to one before you get set on the alone path.
On a more serious note, this might be roughly what happened with the devs. And would explain their (I don't even know if it's multiple people tbh.) eagerness to move on. If it's their first story it's still damn impressive. Just a damn shame it went from sailing with the wind to still wind.
 

JokerLeader

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JokerLeader
Through the recommended choices, I believe your mod is trying to achieve the poly path for Jaye and Mallory. If so, there is a wrong variable. To achieve this path, Jaye's (num024) and Mallory's (num025) relationship variable must be set to 6 in the last bar scene. Mallory's variable is correct, but Jaye's is set to 1.
Thank you
 
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Triple OG

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Okay let me try to wrap my head around the dev's relationship decisions...:WaitWhat:
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Let's see if the epilogue can make things worse like Lisa getting pregnant first I could use a good laugh.
 

Malicre

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Let's see if the epilogue can make things worse like Lisa getting pregnant first I could use a good laugh.
Pretty sure what is NOT going to happen, especially since she's an LI in the next game.

Only epilogue endings will probably be something like...

1: Jaye Solo
2: Mal Solo
3: Jaye + Mal
4: Mal + Amanda
5: No one
6: Erica or Linda (probably, this one can go either way with the dev potentially adding it or not or maybe its caked into the no one / manwhore ending)

I would put money on Lisa and Tara not having anything to do with an epilogue unless its there to make the player interested in where they are headed to for the new game.
 
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Jah-Ith-Ber

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1: Jaye Solo
2: Mal Solo
3: Jaye + Mal
4: Mal + Amanda
5: No one
6: Erica or Linda (probably, this one can go either way with the dev potentially adding it or not or maybe its caked into the no one / manwhore ending)

crossing my fingers for a Rikki ending. No drama just fun
 
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siath70

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How? Didnt they just give an out of nowhere throuple on a jaye path? How a harem doesnt seem to fit her? She also said what you do with mallory and amanda, i dont want to get involved in that, so that could mean she wont mind if MC gets involved with them, If mallory is already added in the throuple, how is it difficult to imagine she wont bring in Peanut a women mallory is actually attracted to? Jaye could rope in tara as well who knows? After seeing the jaye+mall throuple became true, a harem could very well happen.
I do believe Jaye said she would accept only Mal and NOT Amanda. She didn't want to be involved, as a threesome, with Mal, but other than that it was all good.
The reason I feel a harem will not fit is the other girls are not really given the screen time.
They would have to work in more time for the other girls to make it work.
Jaye and Mal interacted a lot, Mal also has the DNA of her step mom which makes it easier on her. There is a ton of reasons why Jaye+Mal+MC works, there's almost no reason for one of the other one offs to be involved.
Maybe Tara, but Tara also told the MC it would never happen again, but things can change. So, I see your point with her.

There is also a reason for Jaye to accept Mal, and only Mal. She is literally family.

I would love a harem ending, I'm not opposed, just pointing out there would need to be some changes to the current story to actually fit that in.

I just feel they would need to add additional scenes for them all and then work on fitting them in with Jaye and the MC.
If you think about it, the end scene with the MC, Jaye and Mal (at the bar) never confirms they're a thing, it's just eluded too. You go from we're hiding here for a month or more to oh all good the next day to we're at the bar with no info in between. So rushed...
 
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GrammerCop

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View attachment 1416588
Chasing Sunsets [v1.0] Walkthrough & Cheat Mod
Thank you Breezerr for helping with the Mod

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As always, if you like the game, please show your support for the Dev, .
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For some reason I cannot download your mod from mixdrop. It keeps saying invalid ticket ID. I have tried to download from your patreon, but it doesn't have a download link, just a link to mixdrop with the same issue.
 

Skylaroo

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You say choices should matter, but it doesn't feel that way when an MC who chooses to start an honest relationship with two women - telling them up front and turning down all others (whenever the script permits, anyway) - gets lumped in with an MC who bangs anything that moves.
I did say choices should matter, but I also said that characteristic matters in this game. Wanting to start a relationship with two women when they aren't ready for such relationship is very different than if they are ready for it. That's why the only current successful polyamory ending is through Jaye's solo path. (not sure what the future change would be like)

It's funny, my motivation was completely different than actually wanting things to be different. It was something I would've said out of compassion.
IMO, this is a great example of why choice and characteristics matter in this game as I mentioned before. You were saying that out of compassion, but you were saying it to someone who is in love with you. This is a conversation between two characters. Your intention is to show compassion, but Mallory took it differently because her character is shaped by how you treat her throughout the game (i.e.: high love points = she is still in love with MC despite MC being in relationship with Jaye). Your choice misled her because showing compassion can be misleading when it is not honest.

Just like in the real world, if you are not interested in relationship with someone, it's best to actually say "No" rather than stringing them along and giving ambiguous hope. You even said it yourself that your motivation was not wanting things to be different. But yet, "wanting things to be different" is the dialogue option you chose. That's you purposely choosing an option that is directly the opposite of your motivation.
 

BeingADikDik

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From the dev team some 30 minutes ago...posted on Steam board and similar post in Discord:



This relates specifically to the open relationship path...
I know I said I would be out of this thread, but will add to the update the following dev post from reddit:

"For those who are wondering, MC can cheat precisely once without relationship consequences. It doesn't matter if it's Tanaka, Bianca, or Lisa, any combination of the two results in any committed LI seeing you as "not relationship material."
The Lisa consequence only occurs on the Jaye path. She explains that she will not get between her bosses.
The fuckbuddy path gave several instances of foreshadowing that neither LI was happy with that arrangement, but I feel I should have provided at least one offramp the MC can take after seeing it. I am putting some thought into giving the player an out before he gets dumped.
Even so, that seems more likely to work with Mallory to my mind than Jaye.
"

So there you have it from the dev. The paths are intentional and by design, but he is willing to modify due to negative feedback.

In my opinion, this is a good start but falls short of what is needed for this game to have the lasting reputation it deserves. Let me briefly go over key missteps in this latest update (in my humble opinion):

1) No continuity with the pickup from the airport at the end of the previous episode. Tara just disappears entirely. No progress or closure for MC-Jaye-Tara. (Aside: I maintain it is a major mistake to sideline Tara and Lisa for the sake of a future game. Especially since they can have sex with MC in this game ...)

2) Little to no meaningful development for the MC-Jaye-Mal trio's relationship. If there is going to be a polyamory route, then this needed further progression. Dev even set it up perfectly - the trio would be alone at George's place for an entire week, secluded from the outside world with nothing to do but talk and fuck. Imagine if, on the open path, the girls decide to alternate evenings with MC but since they are stuck in the house are forced to overhear the debauchery. The first night with Jaye, second night with Mallory (and she makes sure Jaye hears it), third night with Jaye (ups the ante), fourth night with Mallory who further ups the ante by having sex in full sight of Jaye outside the bedroom. Fifth night is a truce, girls talk - MC recovers. Sixth night and seventh day all out threesome followed by discussion of polyamory. Now THAT would be an erotic means to progress from fuckbuddies to something more meaningful.

3) The Prizer resolution seems too convenient. After the week at George's, someone should have come looking for Mal. Perhaps Amanda saves the day with help from Artemis and Artemis MC's mom. After the resolution at George's, Mal could resolve herself to going public to prevent recurrence. After she does so, and again with Amanda's help, Prizer finally gets taken down and MC-Jaye-Mal-Amanda return to the Campbell residence where they grew up for a sentimental trip down memory lane. It can be revealed that it was not far from where Mal and Amanda grew up together, giving the group the opportunity to share surprise memories of an occassion of having met during childhood and to grow closer. Opens up the possibility of Amanda joining the polyamory grouping. (Can't see how Mallory functions without Peanut ...)

4) The update overall lacked erotic tension. Yes, there were individual sex scenes with Jaye and Mal, but that was really nothing new. Been there, done that. Stakes were not raised. The gang including Tanaka, Bianca, Lisa, Rikki/Linda, etc. doesn't get together in Boston prior to the start of the epilogue. The storytelling should have at least got everyone together ...

I'll stop there, but I think devs just need to push back Firebreak another six months or so to tie things up properly in this game. They apparently intend to have MORE LI's setup in that game, which IMO is another design mistake. If they think the work to close storylines with the cast of Chasing Sunsets is excessive, then that will only be multiplied 10x with the larger cast of Firebreak.
 
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