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Firebreak Dev Update #6
Happy New Year from Stone Fox Studios!
Over the holidays, Kentyrr and I have been busy and made significant progress on Firebreak.
As the game's framework comes together, with a lot less overhead and back end kit-bashing than CS, I couldn't help but wonder if I shouldn't just migrate the existing CS build into it, and I've been working on that in parallel.
While I've been banging my head on that, Kent has been hard at work building art and we're well over the midway hump for the first chapter, thanks in no small part to the dedicated dev time over the holidays.
At the moment, we're focused on the introductory scenes for each of the love interests.
After each of these are completed, we'll be ready to send our MC (and by extension, you) off into the meat grinder, as it were. (Giggity!)
As the shape of things to come has solidified, we've added in some degree of MC personality customization that will give the player different strengths in resolving the challenges ahead.
The introductory chapter should feel at least a little like a homecoming as at least six characters from Chasing Sunsets will make appearances ranging from cameos to central roles.
For now, the render count hovers around 1100, music selection stands at 22, though a main menu theme still eludes me much to my frustration.
As the pieces begin to come together, the big picture is really beginning to come into focus.
It's a new year ripe for a new story, and we can't wait to share it!
Stoya