UncleFredo
Well-Known Member
- Aug 29, 2020
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That's not necessarily how it works. This is a right for commercial use. The method by which the content is distributed is unimportant. In my experience, I purchased the right to incorporate it into my product or products depending on the exact use agreement. This is not a license to listen to it for some time period or in some location. Once I purchase it the creator surrenders their right to further restrict my use.It's the same when you buy a movie/music title as pure digital edition and not the physical copy on CD/DVD/BluRay on lets say Amazon, or others - it makes no diffrence.
Just asume you have buyed Harry Potter 1-7 digital, and Warner decides that they don't want to extend the license to sell this stuff for Amazon. Just because they can and want to extend the portfolio of thier own streaming service. Amazon is forced to remove the titles from thier platform, and the poor bastatards with the digital version have send money for nothing. I have choosen HP on purpose because exactly that is happened two years ago, HP was not longer availible on Amazon.
The problem with all digital purchases is that you only buy the right to watch/listen to the film or music, which may be limited in time - nothing more. This cannot happen with the purchase of a physical copy, unless I somehow kill the CD/Bluray - but that is simply a clear case of own fault.
However, based on the description provided here and elsewhere by other devs dealing with this, it seems that Artlist is betting that various outlets are simply going to pull the game(s) in question and that the dev(s) won't have the resources to pursue them legally. Hence the reference to lawfare extortion.