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KiraJames

Well-Known Member
Dec 5, 2017
1,119
2,142
The overview only talk abt Elena so I don't quite understand why there is a multiple protagonist tag. Do we rly follow every single member of the cheerleading team?
Well, multiple protagonist games aren't rly my cup of tea, I feel like I can't immerse myself in them. The fact that I can take decisions for"multiple protagonists" and follow them separately instead of "living the adventure" through the eyes of a single character makes me less attached to them. I don't rly know how to explain it.

Anyway, will there be some lesbian action? Or lesbian only path, you never know, smt I crave them and I might remember this game.

Still GL to the dev/s wish y'all the best






THX
Same I wanted to ask if there is a plan for lesbian or lesbian only path.
 
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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
Nice, small update. Some thoughts:

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Thank you very much for your great feedback. I’ll try to address as much as I can, as there’s a lot of valuable input:
  • Scenes feel too jumpy: I’ve had the same thought myself. I aimed for a dynamic flow with lots of things happening, but I realize that slowing things down could improve the pacing. I don’t like characters talking endlessly about uninteresting things, so I’ve been packing in more and more stuff. However, this might not be the best approach, and I’ll consider pacing the story differently.
  • Maid scene: This scene was meant to show that Elena isn’t just a dominant or "bitchy" character but has her own issues that influence her personality. She’s found a well-paying job that comes with its own problems, yet she’s so stubborn and blinded by her goals that she keeps doing it regardless of the consequences.
  • Aldo: I liked this current scene because it shows that Elena (and Vanessa) aren’t just dumb cheerleaders falling into obvious traps. They’re intelligent and vengeful girls. Also, Aldo and his shop are a nod to my first small game. Also I have an old-and-young kink, so there will be content of this type. However, it will be avoidable depending on your choices.
  • Vanessa: Yes, that’s the plan! Vanessa will step up and take the lead if Elena messes things up too much.
  • Submissiveness: yes, this feels counterintuitive. For me, a submissive character wouldn’t make dominant choices. Perhaps they might rebel briefly, only to be shut down. I need to think more about how to make this mechanic work better maybe.
  • Hidden events behind choices: This is an interesting perspective. Personally, I dislike when choices are too obvious, like a simple "fucking/not fucking" one. I prefer when outcomes are shaped by your previous decisions, as I believe that’s what makes choice-driven games interesting. That said, maybe I haven’t implemented it perfectly yet, and I’ll keep refining this approach.
  • Several branches: Right. I’ve been trying to do too much in parallel, and I need to tighten things up (and will do). However, I don’t plan to abandon the game. As a big gamer myself, I know how frustrating it is when games you like or follow get left unfinished. You can rest assured that I’m committed to this project.
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
The overview only talk abt Elena so I don't quite understand why there is a multiple protagonist tag. Do we rly follow every single member of the cheerleading team?
Well, multiple protagonist games aren't rly my cup of tea, I feel like I can't immerse myself in them. The fact that I can take decisions for"multiple protagonists" and follow them separately instead of "living the adventure" through the eyes of a single character makes me less attached to them. I don't rly know how to explain it.

Anyway, will there be some lesbian action? Or lesbian only path, you never know, smt I crave them and I might remember this game.

Still GL to the dev/s wish y'all the best

THX
Elena is the main character, but sometimes we could also follow a bit Vanessa and Christelle. But I tend to read more and more that people prefer having only one character to follow, so I will think about it.
In this game, instead of corrupting only the main character, I want Elena to be the leader who will corrupt others (or help others being corrupted).

In v0.3 there is a small lesbian scene:
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I don’t currently plan to create a lesbian-only path, but in a cheerleading team full of girls, some lesbian action is bound to happen ;)
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
I really hope for a lesbian only-path
You're not the first one to ask for it. I think I'll create a poll for all the subscribers (including the free ones) on Patreon, and depending on the results, I'll see what I can do. If you're ever interested, feel free to join!
 
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Johan_0000

Active Member
Apr 14, 2023
715
554
[EDITED]
Elena is the main character, but sometimes we could also follow a bit Vanessa and Christelle. But I tend to read more and more that people prefer having only one character to follow, so I will think about it.
In this game, instead of corrupting only the main character, I want Elena to be the leader who will corrupt others (or help others being corrupted).

In v0.3 there is a small lesbian scene:
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I don’t currently plan to create a lesbian-only path, but in a cheerleading team full of girls, some lesbian action is bound to happen ;)
Seems hot. I'm definitely drawn to give it a try. ANd I'll definitely follow this if during the dev of this game you make every seggs scene optional to the whim of the player. I mean some games don't even aim to make lesbian only path they just make every sex scenes/relationships avoidable depending on the player's choice which by default makes a lesbian path possible. Even though that's a lot of work. A lot of ppl appreciate this freedom, smt bc they don't like a certain character, smt bc they just want to befriend him, or are just not attracted to that character...

I can understand how it could prove difficult though. I mean they are cheerleaders... Bound to f1ck some jock, or the quaterback given the stereotypes lol. Especially ELena given how you describe her I definitely see her doing some similar sh1t to maintain her "status" (don't trash me I only assumed from how he described her in the summary, I can sympathize with her desire to keep the shcolarship though). Usually these type of character need a sort of humbling arc where they loose everything only to understand what's truly meaningful lol. I mean status is but a fleetin thing in the end. Some ppl just don't understand that it can be taken away from you whenever. Only after losing it do they realize what they sacrificed for it. Ofc you should fight for what's yours, but not at the price of more important things like morals, some friendships...

Well, I strayed a bit from my original purpose lol.
Let's be honest IRL there's a rly low chance of a fully lesbian cheerleading team or just cheerleading captain to truly exist but it's fiction, so if you ever indulge us lesbian players we'll be grateful lol.


Anyway, I think your game has a lot of potential. College AVNs're rly popular and you give a new perspective to them, not a member of a fraternity, nor a genius quaterback, nor a talented basketball player or soccer...
But a cheerleader, this is new to me. I especially like the concept of "corrupting" the other girls. Usually this happens when MC is a man FMC are usually the one being subjected to corruption. I still hope that you'll let the player choose how far he wants to take it (I personally don't like when corruption goes too far, I feel like we're just being pieces of sh1t some still like that though so, a choice every now and then might be apprecciated), and lets us make the usual love-"kind"/corruption path.

All of this to say your game got some big potential in my opinion lol.

Ik it's still early but you might want to start looking up/searching for dev/s with whom you'd like to make collabs with for the com aspect of it. If you want an exemple of what I'm talkin abt you can find one in Lunar's chosen (during one of the photoshoot some characters from another game appears lol). Red Rocket (dev of Rainy day and bitch squad) Liked doing some random characters from another game pop in and make bits of conversation with them. Well it's up to you in the end. But I honestly hate it when dev/s complain abt their games not gaining popularity when they make no effort in com.





THX
 
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bamachine

Well-Known Member
Nov 17, 2020
1,438
1,953
You're not the first one to ask for it. I think I'll create a poll for all the subscribers (including the free ones) on Patreon, and depending on the results, I'll see what I can do. If you're ever interested, feel free to join!
I think the best way to go about that is to not have a points system(locking you out of scenes/paths) and have every single sexual encounter have a yes/no option. That way, if someone wants lesbian only, they can just say o to every male encounter. I personally go mostly lesbian but will allow for some straight stuff, if I think the guy is "worthy" ie, not a douchebag, in FMC games. Sadly, most games do not allow full control over what scenes happen or not.
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
Seems hot. I'm definitely drawn to give it a try. ANd I'll definitely follow this if during the dev of this game you make every seggs scene optional to the whim of the player. I mean some games don't even aim to make lesbian only path they just make every sex scenes/relationships avoidable depending on the player's choice which by default makes a lesbian path possible. Even though that's a lot of work. A lot of ppl appreciate this freedom, smt bc they don't like a certain character, smt bc they just want to befriend him, or are just not attracted to that character...
As you said, too much freedom increase the workload exponentially.
Well I think I could do a full lesbian path and cut the other parts for this type of players if needed, but then the game will be quite short because main parts of the game will be toward male/femal relationships...

I can understand how it could prove difficult though. I mean they are cheerleaders... Bound to f1ck some jock, or the quaterback given the stereotypes lol. Especially ELena given how you describe her I definitely see her doing some similar sh1t to maintain her "status" (don't trash me I only assumed from how he described her in the summary, I can sympathize with her desire to keep the shcolarship though). Usually these type of character need a sort of humbling arc where they loose everything only to understand what's truly meaningful lol.
Let's be honest IRL there's a rly low chance of a fully lesbian cheerleading team or just cheerleading captain to truly exist but it's fiction, so if you ever indulge us lesbian players we'll be grateful lol.
Exactly, they are Cheerleaders. That would be hard having no sex with male, but not impossible if really needed.

Anyway, I think your game has a lot of potential. College AVNs're rly popular and you give a new perspective to them, not a member of a fraternity, nor a genius quaterback, nor a talented basketball player or soccer...
But a cheerleader, this is new to me. I especially like the concept of "corrupting" the other girls. Usually this happens when MC is a man FMC are usually the one being subjected to corruption. I still hope that you'll let the player choose how far he wants to take it (I personally don't like when corruption goes too far, I feel like we're just being pieces of sh1t some still like that though so, a choice every now and then might be apprecciated), and lets us make the usual love-"kind"/corruption path.

All of this to say your game got some big potential in my opinion lol.
Thanks!

Ik it's still early but you might want to start looking up/searching for dev/s with whom you'd like to make collabs with for the com aspect of it. If you want an exemple of what I'm talkin abt you can find one in Lunar's chosen (during one of the photoshoot some characters from another game appears lol). Red Rocket (dev of Rainy day and bitch squad) Liked doing some random characters from another game pop in and make bits of conversation with them. Well it's up to you in the end. But I honestly hate it when dev/s complain abt their games not gaining popularity when they make no effort in com.

THX
I'm already talking with a few devs, and that's one of the things I'm planning to do. We'll see how it goes in the future!
Right now, I can't complain: I'm doing things I enjoy while learning new stuff, so that's pretty cool!
 
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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
I think the best way to go about that is to not have a points system(locking you out of scenes/paths) and have every single sexual encounter have a yes/no option. That way, if someone wants lesbian only, they can just say o to every male encounter. I personally go mostly lesbian but will allow for some straight stuff, if I think the guy is "worthy" ie, not a douchebag, in FMC games. Sadly, most games do not allow full control over what scenes happen or not.
I see where you're coming from. The thing is, I don't like having a simple 'yes/no' option for things as it feels too artificial. I prefer when choices build up over time and events happen naturally based on them. At least that's what I am trying to do
:whistle:
 

bamachine

Well-Known Member
Nov 17, 2020
1,438
1,953
I see where you're coming from. The thing is, I don't like having a simple 'yes/no' option for things as it feels too artificial. I prefer when choices build up over time and events happen naturally based on them. At least that's what I am trying to do
:whistle:
I get that. I am not saying to make simple yes/no for every interaction with someone but before they have sex for the first time, have the option to turn them down. That and even not feeling like it, with someone you have already been with, is reality.

I don't think that, if you choose to be lesbian, that mean you must sleep with every lesbian/bi lass out there, same with straight or bi.
 

Power Broker

Member
Jan 9, 2018
221
551
Hidden events behind choices: This is an interesting perspective. Personally, I dislike when choices are too obvious, like a simple "fucking/not fucking" one. I prefer when outcomes are shaped by your previous decisions, as I believe that’s what makes choice-driven games interesting. That said, maybe I haven’t implemented it perfectly yet, and I’ll keep refining this approach.
See it this way: if you put a lot of effort into a scene, it should be available to as many playthroughs as possible. If a player needs to make the 5 right decisions before the scene, only 1 in 32 playthroughs will see it and 31 playthroughs will complain about too few content.

For example the last big scene is not available to my harsh/submissive playthrough (because of the harsh reaction towards the boy), same reason it is not available for a harsh / dominant playthrough and a kind / submissive playthrough will not ask the boy for a massage; so only a kind / dominant playthrough can access the scene. Then some branches within the scene require submissive choices, which are not in the spirit of a kind / dominant playthrough (so probably wasted effort).

Why shouldn't a "harsh" Elena get the idea of asking the boy for a massage? Why shouldn't a submissive Elena ask him? Why shouldn't a dominant Elena let him go further?

I know what you want, but personally I don't like the kind of approach where important decisions of the main character are dependent on seemingly unrelated decisions beforehand: "If you eat the chocolate ice cream, you will get into the cuckolding path and unveil a conspiracy, if you eat the vanilla ice cream, you access the femdom path and will join a secret cult". Uh ok, why can't I decide that directly?

There are two possibilities I see: either do not link important decisions to personality traits (e.g. calling the boy is a neutral choice and not a dominant one) or give the player different options with the same consequences, but different motivations (e.g. "Let him go further because he deserves it and you are horny" as a dominant choice and "Let him go further because he wants to and you let him do what he wants" as a submissive choice).
Big and important scenes should only be locked for certain playthroughs if it really doesn't make sense to have them there, but e.g. being rude after a shitty day does not justify being unable to have the idea of getting a massage, imho.

Exactly, they are Cheerleaders. That would be hard having no sex with male, but not impossible if really needed.
You will get a lot of requests for what and what not to do in your story (I plead the fifth ;) ); don't try to cater to every whim. Usually, stories where "everything is optional because some people don't like X, Y, Z" tend to be bland and boring because nothing really happens. Trying to please everyone satisfies nobody. So if your story is about a cheerleader squad and you do not envision them to be pure lesbians, then they are not lesbians and dicks occur. Do not compromise your story for the sake of somebody elses preferences.
 
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Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
See it this way: if you put a lot of effort into a scene, it should be available to as many playthroughs as possible. If a player needs to make the 5 right decisions before the scene, only 1 in 32 playthroughs will see it and 31 playthroughs will complain about too few content.

For example the last big scene is not available to my harsh/submissive playthrough (because of the harsh reaction towards the boy), same reason it is not available for a harsh / dominant playthrough and a kind / submissive playthrough will not ask the boy for a massage; so only a kind / dominant playthrough can access the scene. Then some branches within the scene require submissive choices, which are not in the spirit of a kind / dominant playthrough (so probably wasted effort).

Why shouldn't a "harsh" Elena get the idea of asking the boy for a massage? Why shouldn't a submissive Elena ask him? Why shouldn't a dominant Elena let him go further?

I know what you want, but personally I don't like the kind of approach where important decisions of the main character are dependent on seemingly unrelated decisions beforehand: "If you eat the chocolate ice cream, you will get into the cuckolding path and unveil a conspiracy, if you eat the vanilla ice cream, you access the femdom path and will join a secret cult". Uh ok, why can't I decide that directly?

There are two possibilities I see: either do not link important decisions to personality traits (e.g. calling the boy is a neutral choice and not a dominant one) or give the player different options with the same consequences, but different motivations (e.g. "Let him go further because he deserves it and you are horny" as a dominant choice and "Let him go further because he wants to and you let him do what he wants" as a submissive choice).
Big and important scenes should only be locked for certain playthroughs if it really doesn't make sense to have them there, but e.g. being rude after a shitty day does not justify being unable to have the idea of getting a massage, imho.
Interesting. I understand what you're saying, and I don't totally disagree with it!
To clarify:
  1. I think some scenes, even important or big ones, should definitely be exclusive to certain paths. I'll use the same argument as you: 'Otherwise, it would tend to feel bland and boring because, no matter what the player chooses, the scene will still appear.'
  2. However, for some scenes like the massage scene, it might make sense for them to be accessible to everyone, because it is not the end result of decisive choices. The key difference would be in how she acts and talks to him, which would vary depending on her previous behaviors. So maybe I'm introducing the dominant/submissive path split too early here.

You will get a lot of requests for what and what not to do in your story (I plead the fifth ;) ); don't try to cater to every whim. Usually, stories where "everything is optional because some people don't like X, Y, Z" tend to be bland and boring because nothing really happens. Trying to please everyone satisfies nobody. So if your story is about a cheerleader squad and you do not envision them to be pure lesbians, then they are not lesbians and dicks occur. Do not compromise your story for the sake of somebody elses preferences.
I agree. But it's always interesting to hear from the players. Whether I implement something or not will ultimately depend on whether it makes sense for the story/project or if I can incorporate it without compromising the quality of the project.
A tough job in the end :D
 

MixQQ

Active Member
Sep 8, 2019
586
3,079
You will get a lot of requests for what and what not to do in your story (I plead the fifth ;) ); don't try to cater to every whim. Usually, stories where "everything is optional because some people don't like X, Y, Z" tend to be bland and boring because nothing really happens. Trying to please everyone satisfies nobody. So if your story is about a cheerleader squad and you do not envision them to be pure lesbians, then they are not lesbians and dicks occur. Do not compromise your story for the sake of somebody elses preferences.
yea, these crybabies are very annoying. Exactly the same names going to many FMC avns and demanding that content. trying to influence devs to change game core for their whims
 

Lounatick

Developer of Cheerleaders
Game Developer
Jan 30, 2019
178
601
I have made a poll if you guys (and girls?!) are interested to give your opinion on the story flow:

You just need to join as a free member to vote for this one.
 
3.60 star(s) 5 Votes