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Unity Chikan Undercover Agent Rina [v0.07 Trial] [Metamorphose]

4.80 star(s) 37 Votes

nmzodr

New Member
Nov 17, 2020
2
7
That was surprisingly very enjoyable.

And it looks also extremely extendable. More clothes, more enemies with different types of actions, more powers...if the dev feels like it he can pretty much keep releassing new content for years.

Like, I haven't unlocked all abilities yet but I feel like the "exhibitionist build" is underdeveloped as of now - if you want to win you kinda have to play defense. But add a couple more powers or a buff that's scaling with pleasure level and you could have a high-risk, high-reward character.
 
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Sum Gi

Member
Nov 10, 2017
441
629
Not amazing, very arcadey and doesn't especially capture the fantasy, but I've always wanted chikan games where you play as the girl instead.
 

Frostfire281

Member
Jan 18, 2019
131
222
the Princess Elulu one right? yeah artstyle of that game is not doing it for many people it remind me of Kimba the White Lion animated film lol (Japanese's Lion King)
yeah that's the one. The artstyle combined with being a loli is just a hard pass, even if train molester games where you play as the girl are too rare.
 

hawkhunter

Member
Aug 10, 2017
272
204
bruh all good games are in demo like wtf
Its a "fail faster" philosophy. Present your doing to many as soon as you can. The resonance will show you extremely fast for what demand is there. So you don´t invest in unwanted content.
Along with that you might get fundings if your work is desired to be continued. And having money up on front is much easier to work with than taking loans
 

dreamz95

New Member
Jan 26, 2019
5
52
"Prog_behavior_list" : {
"__type" : "System.Collections.Generic.List`1[[EnemyBehaviorData+EnemyBehavior, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
"value" : [
11
]
},
JSON:
  public enum EnemyBehavior
  {
    ass_momi, -- 0
    breast_momi,
    breath,
    ear_lick,
    v_touch,
    nipple_tweak,
    c_tweak,
    fingering,
    a_fingering,
    aphrodisiac,
    grob_restrict,
    hanging_restrict, -- 11
    escape,
    ne_ass_momi,
    ne_breast_momi,
    ne_ear_lick,
    strip,
    st_ass_momi,
    st_breast_momi,
    st_breath,
    st_ne_ass_momi,
    st_ne_breast_momi,
    st_ne_ear_lick,
    belly_massage,
    nipple_roter,
    attach_eyemask,
    belly_denma,
    denma_attack,
    roter_attack,
    anal_roter,
    attach_roter,
    control_citizen,
    machine_hand_restrict,
    hypnosis,
    beware_cancel,
    tentacle_breast_momi,
    tentacle_brushup,
    dummy_ass_momi,
    dummy_breast_momi,
    dummy_v_touch,
    dummy_ear_lick,
    dummy_nipple_tweak,
    dummy_c_tweak,
    dummy_belly_massage,
    dummy_a_fingering,
    dummy_fingering,
    live_stream,
    require_ferra,
    Hiprick,
    Assrick,
    Kunni,
    cri_roter,
  }

"Prog_enemy_type_list" : {
"__type" : "System.Collections.Generic.List`1[[EnemyNameData+EnemyType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
"value" : [
7
]
},
JSON:
  public enum EnemyType
  {
    SalaryMan,
    TikanMan,
    Nendoushi,
    mousy_tikanman,
    yanki,
    ST_SalaryMan,
    ST_TikanMan,
    ST_nendoushi,
    Otaku,
    hostage_tikanman,
    Hypnotist,
    Boss1,
    MachineHand,
    Boss2,
    Tentacle,
    TentacleBrush,
    Boss3,
    CreepyMan,
    ProTikanMan,
    Boss4,
    Boss4Dummy,
    Boss4Dummy2,
  }

Rotor state
JSON:
    "Prog_RS_duration" : {
        "__type" : "float",
        "value" : 2.09999847
    },
    "Prog_RS_remove" : {
        "__type" : "bool",
        "value" : false
    },
    "Prog_RS_power" : {
        "__type" : "float",
        "value" : 5.5 -- multiplier
    },
    "Prog_RS_state" : {
        "__type" : "int",
        "value" : 1 -- 1 is active. 0 is inactive
    },
    "Prog_RS_timer" : {
        "__type" : "float",
        "value" : 0.2666527
    },

Restrict state
"Prog_RM_init" : {
"__type" : "int",
"value" : 20 -- initial hp
},
"Prog_RM_state" : {
"__type" : "RestrictManeger+RestrictState,Assembly-CSharp",
"value" : 1
},
"Prog_RM_hp" : {
"__type" : "int",
"value" : 0 -- remaining hp
},
JSON:
  public enum RestrictState
  {
    NONE = 1,
    GROB = 2,
    HANGING = 3,
    GROB_TENTACLE = 4,
    MACHINE_GROB = 5,
  }

Skill type

Note that actives like Electrical shock etc, require to enable its shortform name as true. (Forgot whats the shortform name) but for example
"Prog_ESM_active" : {
"__type" : "bool",
"value" : true
},

Best to set passive skill value as 4 in possible_skill field or else it may glitch out, or set as max_skill field.

JSON:
  public enum SkillType
  {
    hawk_eye,
    over_concentrate,
    arrest_technique,
    timer_speed_up,
    forecast_way,
    suffering_bloom,
    ability_beware_sense,
    beware_master,
    ability_beware_master,
    exp_increase,
    super_man,
    cool_off,
    all_arrest,
    stamina_up,
    fortitude,
    b_resistance,
    c_resistance,
    v_resistance,
    a_resistance,
    y_resistance,
    h_resistance,
    forecast_cooloff,
    electrical_shock,
    hypnotic_decrease,
    reroll,
    cookie_get,
    fortune,
    cool_time_decrease,
    sensory_islation,
    quick_recomovery,
    shame_resistance,
    electric_charge,
    sensory_islation_first,
    forecast_persistent,
    legtrip,
    hunter,
    adversity,
    concentration,
    forecast_advanced,
    hypnotic_resist,
    guard_mastery,
    guard_preparation,
    outing_bag,
  }
Eyemask.
JSON:
    "Prog_eyemask_timer" : {
        "__type" : "float",
        "value" : -6.246939E-05
    },
    "Prog_eyemask_restore" : {
        "__type" : "bool",
        "value" : false
    },
    "Prog_eyemask" : {
        "__type" : "bool",
        "value" : false
    },



Clothes state
JSON:
    "Prog_pants" : {
        "__type" : "bool",
        "value" : false -- remove panties
    },
    "Prog_bra" : {
        "__type" : "bool",
        "value" : false -- remove bra
    },
    "Prog_CS_state" : {
        "__type" : "OfficeLady+MClothesState,Assembly-CSharp",
        "value" : 2 --Note type must be officelady - state 2 - exposed state. Change Clothes var and start new game to change its type value.
    },
    "Prog_CS_type" : {
        "__type" : "ClothesState+Clothes,Assembly-CSharp",
        "value" : 0
    },
 

hawkhunter

Member
Aug 10, 2017
272
204
can you buy the gal outfit and the last one?
I can't even when I have the money.. I also can't make any progress beyond railway 2... and I completed them in hard mode..
That is not a bug. Its an early demo version of the game. A large chunk of funktions of the game is still missing. That is on purpose.
 

xiixoz

Newbie
Sep 3, 2019
65
16
On the second bossfight when she gets grabbed in the cutscene this screen on the right stays stuck there and i can't actually see the hand's actions...
1733077404167.png
 

JACKOL3O

New Member
Oct 26, 2024
1
0
Sorry if it's dumb, but how are you supposed to edit the save file? I'm trying to edit SaveFile.es3 and what i've been doing is starting an investigation -> save and quit mid run -> edit the save file -> start game and resume the investigation but then the changes I edit in the save file don't work. For example changing the clothes state or the enemy behaviour list
Yeah can somebody help pls i am so lost
 
4.80 star(s) 37 Votes