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Unity Chikan Undercover Agent Rina [v0.07 Trial] [Metamorphose]

4.80 star(s) 37 Votes
Nov 14, 2020
21
17
Yeah can somebody help pls i am so lost
I had some trouble with this at first as well. Firstly, if you want to make changes multiple times per run, you should not only save and quit but also close and reopen the SaveFile.ES3 file so it can update the data in the file. Second, you can´t change clothing midrun. Instead change clothing before the run, then open SaveFile.ES3, and it should have the clothing variable at the top of the file. Lastly for the enemy behaviour, the first things that come to mind for me are that you might´ve tried loading in a special enemy, this tends to result in there being one dude who can't attack.

If you are adding enemies manually, make sure that you added data for them in all these lists: "Prog_legtrip_stan_timer_list", "Prog_legtrip_stan_active_list", "Prog_stan_timer_list", "Prog_stan_active_list", "Prog_detect_progress", "Prog_cum_sexsuality_list", "Prog_sexsuality_list", "Prog_timer_list", "Prog_behavior_list", "Prog_level_list", "Prog_enemy_type_list". For the first few lists, I don't know what the variables mean so I just copy the data from other enemies and that seems to work fine.
 

BonkToHJail

Member
May 21, 2022
135
324
These future features sound pretty great :devilish:
The only nice extra would be perhaps a longer lasting restraint e.g. some type of handcuffs
I played with some restraint ids and according to 3 "hanging" which gave me bugged 4 hands stance with chains sound - there probably is something like that.

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Feb 17, 2021
77
108
1733115788800.png
directly from the creators ci-en based on this and current gameplay id reckon that the bulk of coding would already be done and the only thing holding the game back is artwork with how the game is set up id reckon its probably a bitch to make art for
 

weekung

New Member
Feb 18, 2023
4
1
I played with some restraint ids and according to 3 "hanging" which gave me bugged 4 hands stance with chains sound - there probably is something like that.

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Man i cant wait for the game to become full....I'm having an absolute blast with this game already and i enjoy the roguelike element as well
 
Jan 14, 2020
174
92
You can't buy gal and the last one yet. But you can change the data in save file to try it.
oh? you can? I actually tried to look for the save file.. but I couldn't find the directory... can you help me finding the save file?
and by editting the save file can you really use the other 2 costumes? using save editor?
 

unknown012345

Newbie
Jun 30, 2018
27
17
oh? you can? I actually tried to look for the save file.. but I couldn't find the directory... can you help me finding the save file?
and by editting the save file can you really use the other 2 costumes? using save editor?
1. Just close the game first, then open the TikanInvestigatorRina_Data folder in your game location, the save file is SaveFile.es3. Just open and edit it with Notepad
2. You search for the "Clothes" the code should be like this
Code:
    "Clothes" : {
        "__type" : "ClothesState+Clothes,Assembly-CSharp",
        "value" : 0
In here change the value with:
-0 is office custome
-1 is school uniform
-2 is gal custome
-3 is the gym clothes
Edit the value to 2 or 3 if you want to try it. Save and close the savefile
3. Open the game, in the menu you should have some error like this, no need to worry about that, just go Investiagion and start the game normally 1733184826918.png
4. Everything is done, just enjoy your game 1733184952844.png
 
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eismano86

New Member
Aug 3, 2023
3
0
1. Just close the game first, then open the TikanInvestigatorRina_Data folder in your game location, the save file is SaveFile.es3. Just open and edit it with notepad
2. You search for the "Clothes" the code should be like this
Code:
    "Clothes" : {
        "__type" : "ClothesState+Clothes,Assembly-CSharp",
        "value" : 0
In here change the value with:
-0 is office custome
-1 is school uniform
-2 is gal custome
-3 is the gym clothes
Edit the value to 2 or 3 if you want to try it. Save and close the savefile
3. Open the game, in the menu you should have some error like this, no need to worry about that, just go Investiagion and start the game normally View attachment 4292783
4. Everything is done, just enjoy your game View attachment 4292788
do need to overwrite the save file like SaveFiles.es3? or just leave it
 

mamaboiii

Active Member
Oct 13, 2018
547
1,611
oh man.. I was looking all over the place in AppData in User.. apparently it's in the game folder! didn't check it well enough..
btw I used save editor and I see all chinese characters with no english word such as: clothes in there..
how did you edit your save file? and.. I was playing with English language btw..
Just read the post three above yours (again). Carefully. Everything you need is in there.
 
Jan 14, 2020
174
92
"Prog_behavior_list" : {
"__type" : "System.Collections.Generic.List`1[[EnemyBehaviorData+EnemyBehavior, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
"value" : [
11
]
},
JSON:
  public enum EnemyBehavior
  {
    ass_momi, -- 0
    breast_momi,
    breath,
    ear_lick,
    v_touch,
    nipple_tweak,
    c_tweak,
    fingering,
    a_fingering,
    aphrodisiac,
    grob_restrict,
    hanging_restrict, -- 11
    escape,
    ne_ass_momi,
    ne_breast_momi,
    ne_ear_lick,
    strip,
    st_ass_momi,
    st_breast_momi,
    st_breath,
    st_ne_ass_momi,
    st_ne_breast_momi,
    st_ne_ear_lick,
    belly_massage,
    nipple_roter,
    attach_eyemask,
    belly_denma,
    denma_attack,
    roter_attack,
    anal_roter,
    attach_roter,
    control_citizen,
    machine_hand_restrict,
    hypnosis,
    beware_cancel,
    tentacle_breast_momi,
    tentacle_brushup,
    dummy_ass_momi,
    dummy_breast_momi,
    dummy_v_touch,
    dummy_ear_lick,
    dummy_nipple_tweak,
    dummy_c_tweak,
    dummy_belly_massage,
    dummy_a_fingering,
    dummy_fingering,
    live_stream,
    require_ferra,
    Hiprick,
    Assrick,
    Kunni,
    cri_roter,
  }

"Prog_enemy_type_list" : {
"__type" : "System.Collections.Generic.List`1[[EnemyNameData+EnemyType, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
"value" : [
7
]
},
JSON:
  public enum EnemyType
  {
    SalaryMan,
    TikanMan,
    Nendoushi,
    mousy_tikanman,
    yanki,
    ST_SalaryMan,
    ST_TikanMan,
    ST_nendoushi,
    Otaku,
    hostage_tikanman,
    Hypnotist,
    Boss1,
    MachineHand,
    Boss2,
    Tentacle,
    TentacleBrush,
    Boss3,
    CreepyMan,
    ProTikanMan,
    Boss4,
    Boss4Dummy,
    Boss4Dummy2,
  }

Rotor state
JSON:
    "Prog_RS_duration" : {
        "__type" : "float",
        "value" : 2.09999847
    },
    "Prog_RS_remove" : {
        "__type" : "bool",
        "value" : false
    },
    "Prog_RS_power" : {
        "__type" : "float",
        "value" : 5.5 -- multiplier
    },
    "Prog_RS_state" : {
        "__type" : "int",
        "value" : 1 -- 1 is active. 0 is inactive
    },
    "Prog_RS_timer" : {
        "__type" : "float",
        "value" : 0.2666527
    },

Restrict state
"Prog_RM_init" : {
"__type" : "int",
"value" : 20 -- initial hp
},
"Prog_RM_state" : {
"__type" : "RestrictManeger+RestrictState,Assembly-CSharp",
"value" : 1
},
"Prog_RM_hp" : {
"__type" : "int",
"value" : 0 -- remaining hp
},
JSON:
  public enum RestrictState
  {
    NONE = 1,
    GROB = 2,
    HANGING = 3,
    GROB_TENTACLE = 4,
    MACHINE_GROB = 5,
  }

Skill type

Note that actives like Electrical shock etc, require to enable its shortform name as true. (Forgot whats the shortform name) but for example
"Prog_ESM_active" : {
"__type" : "bool",
"value" : true
},

Best to set passive skill value as 4 in possible_skill field or else it may glitch out, or set as max_skill field.

JSON:
  public enum SkillType
  {
    hawk_eye,
    over_concentrate,
    arrest_technique,
    timer_speed_up,
    forecast_way,
    suffering_bloom,
    ability_beware_sense,
    beware_master,
    ability_beware_master,
    exp_increase,
    super_man,
    cool_off,
    all_arrest,
    stamina_up,
    fortitude,
    b_resistance,
    c_resistance,
    v_resistance,
    a_resistance,
    y_resistance,
    h_resistance,
    forecast_cooloff,
    electrical_shock,
    hypnotic_decrease,
    reroll,
    cookie_get,
    fortune,
    cool_time_decrease,
    sensory_islation,
    quick_recomovery,
    shame_resistance,
    electric_charge,
    sensory_islation_first,
    forecast_persistent,
    legtrip,
    hunter,
    adversity,
    concentration,
    forecast_advanced,
    hypnotic_resist,
    guard_mastery,
    guard_preparation,
    outing_bag,
  }
Eyemask.
JSON:
    "Prog_eyemask_timer" : {
        "__type" : "float",
        "value" : -6.246939E-05
    },
    "Prog_eyemask_restore" : {
        "__type" : "bool",
        "value" : false
    },
    "Prog_eyemask" : {
        "__type" : "bool",
        "value" : false
    },



Clothes state
JSON:
    "Prog_pants" : {
        "__type" : "bool",
        "value" : false -- remove panties
    },
    "Prog_bra" : {
        "__type" : "bool",
        "value" : false -- remove bra
    },
    "Prog_CS_state" : {
        "__type" : "OfficeLady+MClothesState,Assembly-CSharp",
        "value" : 2 --Note type must be officelady - state 2 - exposed state. Change Clothes var and start new game to change its type value.
    },
    "Prog_CS_type" : {
        "__type" : "ClothesState+Clothes,Assembly-CSharp",
        "value" : 0
    },
what file is this that we're editting?
 
Jan 14, 2020
174
92
Just read the post three above yours (again). Carefully. Everything you need is in there.
you mean this??

" That is not a bug. Its an early demo version of the game. A large chunk of funktions of the game is still missing. That is on purpose."

There's no editing guide mentioned in this statement..
 
4.80 star(s) 37 Votes