harem.king
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- Aug 16, 2023
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can I rename the MC?You're Archer, a renowned Special Exterminator for the Inquisition.
I really don't want to be Archer
can I rename the MC?You're Archer, a renowned Special Exterminator for the Inquisition.
Ah, the reason is easy, it's a demo, and not all variables were created, so I could keep my sanity xD Wait for the whole UI to be done in v1.5! It gets a bit more interesting there (with backgrounds, consequences, etc.).Which is why I was surprised Sam scene didn't have a pregnancy variable. Since choosing to cum inside was a decision that seemed important from the dialogue, both previous & with Sam. Even a inside/outside flag wasn't present(iirc). You'd think every creampie would be flagged given how significant it is lorewise.
There is a faction of pure-blooded Hematarchs, and whenever you impregnate someone and it is known, you will have some tough choices to make with them... Those guys are real segregationists...(I love the high stakes creampie choices in this game. Reading the dialogue after that 1st choice, I loved how that choice, mostly for flavor in most games, became so impactful - not just a extra pregnancy ending but real high stakes consequences)
That's why I said I didn't like a couple of things in Sam's scene... this is one of them (I don't want to point out more in case people didn't notice couple extra issues xD). Also, there will be at least two animations in every significant sex scene, so that's another thing (I learned how to do them in a much better way after lots of practice)Also, possibily redundant since you re-did the Sam scene, but choosing to cum inside after choosing anal still came inside the vagina. Doesn't make eense. If it was intentional, the ass to pussy shift needs to be explained better in the scene so it makes sense.
I am super happy with the Sandbox that I finished already after a code sprint, but can't really judge simplicity before people play it. You know, simplicity for one doesn't mean simplicity for all... Fine line.Concept & gameplay looks solid based on the demo & your replies. As long as the sandbox is minimalist & streamlined, this should take off. Just my personal view ofc.
But I hope it does.
Best of Luck dev![]()
Android?
The Android build isn't available for the Demo, as I didn't have the time to test some mobile features.I tried todidn't work out so well...
I tried all 3 but all shortly closed after I tried running them
The feature was already integrated into the Demo from user requests. That reminds me - I need to fix the descriptions.can I rename the MC?
I really don't want to be Archer
Hmm, I played on Joiplay just fine. Did you get theI tried todidn't work out so well...
View attachment 2851867
I tried all 3 but all shortly closed after I tried running them
I think Archer could be a good surname, like Bond (secret agent wise) or, even better example, like Shepard (Mass Effect)can I rename the MC?
I really don't want to be Archer
A personal rule of thumb I use is the number of clicks.I am super happy with the Sandbox that I finished already after a code sprint, but can't really judge simplicity before people play it. You know, simplicity for one doesn't mean simplicity for all... Fine line.
This is what a bad sandbox does.From my experience, Sandbox is used to...
1. Bloat the time spend with dumb stats/money/whatever grind and make it look bigger than it actually is.
2. To hide the fact that most Devs simply aren't good enough writer to connect the sex-scenes meaningful.
I'm not implying either point is you, simply why I stay the fuck away from Sandbox stories like it was an "ePiC eXcLuSivE".
I'm fine either way. However, my personal favorite is actually the new Ren'Py feature Speech Bubbles. The text can be place literally anywhere on the screen so that it doesn't block important screen real estate. But I think most players do not like it since it is very foreign to them and most prefer what they used to ( like no one like changes ), I think no game used it so far except one.IMPORTANT POLL: Help me make a decision about the textbox in Chimera: Bloodlines
I'll keep this brief. Here are two types of text boxes:
Standard Visual Novel Disco Elysium Type [just the structure, my design will vary]
Help me decide what catches your eye more. It is not a technical challenge for me to make anything, and I am breaking down my thought process in the poll description.
Please vote via this link, you will help me a lot in making this big decision:
You must be registered to see the links
EDIT: I will respond to a couple comments I didn't address a bit later - slammed at work right now
That's a whole separate thing, I like those ones too in VNs. Out of the VNs I played, Chrono Clock does those boxes really well (btw, second best incest route at any game ever). It doesn't really work for these sort of games with renders, cause then you need to manually define the position for text box for EACH render, which will take a loooong time. It works for games that have character sprites, and then you can just offset text box position relative to the sprite bla bla bla tech talk tech talk.I'm fine either way. However, my personal favorite is actually the new Ren'Py feature Speech Bubbles. The text can be place literally anywhere on the screen so that it doesn't block important screen real estate. But I think most players do not like it since it is very foreign to them and most prefer what they used to ( like no one like changes ), I think no game used it so far except one.
Wanna hear something funny? The Disco Elysium box covers less screen, if we speak from pixel area perspective.I've voted for the standard box, because unless there is a reason for such an elaborate box I prefer something that does not block half of the background from sight.
Everyone who mentions my link to Patreon should get karma points xDHmm, I played on Joiplay just fine. Did you get theYou must be registered to see the links??
I was thinking of just referring to him as Exterminator in menus, etc. - cause people, surprisingly, don't like the Archer as name/surname.I think Archer could be a good surname, like Bond (secret agent wise) or, even better example, like Shepard (Mass Effect)
So it shares a identity among all players & a defined place in the code/story, while also allowing customisation for each player.
Are you familiar with Angry Video Game Nerd? He sums it up best: "IT'S ANOTHER WHERE THE FUCK DO I GO KIND OF GAME!!!"A personal rule of thumb I use is the number of clicks.
If you have to click on a location, then click on a bunch of maze like rooms...
Yep, you nailed it, that's the concept with that whole description, you clearly played plenty of games too xDA good sandbox allows you to pick and choose which characters to pursue....
If this game ever becomes viable for me to quit my job and do full-time, there will eventually be 50 waifus, because I prefer making a huge world season by season than bunch of small games. Season 1 has 20 core girls + sides that pop up here and there.Although that is an extreme example and most games do not have 50 waifus.
1) Never saw the appeal of kinetic novels, maybe except for Narcissu and couple of small onesBad VNs I have seen come in 3 forms:
1. kinetic novels
2. actually a sandbox with a VN's graphical interface (often but not always happens when you can choose between VN and sandbox and the VN is literally just an overlay over the sandbox. like in the game "simple days")
3. despite how vastly simpler it is to make a VN, dev still manages to fuck up variable tracking severely. (ex: the fate of Irnia)
Any game of any genre can be good. Remember Flappy Bird? Can make this in a day - but spent like 100 hours playing itGood game?
it does not matter. they will both be good.
Thanks for the port. It works alright.New Android port. Nothing too fancy but let me know if you have any issues...
I love it when a dev's android version makes mine unnecessary!Thanks for the port. It works alright.
For the users - the interface for my demo was designed strictly with monitors and computers in mind. Therefore, many items are difficult to click or read. This is why I haven't posted a port for the demo, as it requires separately designed interface elements.
The official version for Android will be available in the next build, which I am putting the finishing touches on.
EDIT: there are bugs in the build - note to users that it isn't official.
yea sandbox are quite annoying if not dobe properly.-...and i don't really see the needing of that. tbh expecially in choice vnIt's your work, but just make a poll how people feel about sandboxes. Urgh...
I also hope there's careful approach regarding amount of paths. The more ambitious the project (like 20 LI and 3 or 4 different paths), the more chances project will be abandoned.
In my 1.5 release I will include a poll of "on a scale of 1 to 10 - how annoyed are you with the sandbox" xDyea sandbox are quite annoying if not dobe properly.-...and i don't really see the needing of that. tbh expecially in choice vn