POLL: TEXT BOX DECISION:
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[Resending the link so it doesn't get lost in my responses]
I'm fine either way. However, my personal favorite is actually the new Ren'Py feature Speech Bubbles. The text can be place literally anywhere on the screen so that it doesn't block important screen real estate. But I think most players do not like it since it is very foreign to them and most prefer what they used to ( like no one like changes ), I think no game used it so far except one.
That's a whole separate thing, I like those ones too in VNs. Out of the VNs I played, Chrono Clock does those boxes really well (btw, second best incest route at any game ever). It doesn't really work for these sort of games with renders, cause then you need to manually define the position for text box for EACH render, which will take a loooong time. It works for games that have character sprites, and then you can just offset text box position relative to the sprite bla bla bla tech talk tech talk.
I've voted for the standard box, because unless there is a reason for such an elaborate box I prefer something that does not block half of the background from sight.
Wanna hear something funny? The Disco Elysium box covers less screen, if we speak from pixel area perspective.
Waiting for more votes on the poll, but if I was to make a vertical one, it would be more transparent, smaller, and more toward the right side to free up more screen. The icons would also not be present, which frees up more space.
Well, that's why I made the poll, to collect this data and see what players think, no decision made yet.
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Answering other comments I missed:
Hmm, I played on Joiplay just fine. Did you get the
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??
Everyone who mentions my link to Patreon should get karma points xD
I think Archer could be a good surname, like Bond (secret agent wise) or, even better example, like Shepard (Mass Effect)
So it shares a identity among all players & a defined place in the code/story, while also allowing customisation for each player.
I was thinking of just referring to him as Exterminator in menus, etc. - cause people, surprisingly, don't like the Archer as name/surname.
A personal rule of thumb I use is the number of clicks.
If you have to click on a location, then click on a bunch of maze like rooms...
Are you familiar with Angry Video Game Nerd? He sums it up best:
"IT'S ANOTHER WHERE THE FUCK DO I GO KIND OF GAME!!!"
A good sandbox allows you to pick and choose which characters to pursue....
Yep, you nailed it, that's the concept with that whole description, you clearly played plenty of games too xD
When it comes to story development it is EASIER to make more content for Sandbox, because you can integrate it backward into the game. If you make a visual novel, and want to make backward routes, more content, etc. - you can ONLY add them to the end - where it might not make sense.
In my opinion, this sort of problem is why games get abandoned, devs must think long term, and hopefully not force users to keep redownloading and replaying the same areas over and over to see two new lines of text and images.
Although that is an extreme example and most games do not have 50 waifus.
If this game ever becomes viable for me to quit my job and do full-time, there will eventually be 50 waifus, because I prefer making a huge world season by season than bunch of small games. Season 1 has 20 core girls + sides that pop up here and there.
Bad VNs I have seen come in 3 forms:
1. kinetic novels
2. actually a sandbox with a VN's graphical interface (often but not always happens when you can choose between VN and sandbox and the VN is literally just an overlay over the sandbox. like in the game "simple days")
3. despite how vastly simpler it is to make a VN, dev still manages to fuck up variable tracking severely. (ex: the fate of Irnia)
1) Never saw the appeal of kinetic novels, maybe except for Narcissu and couple of small ones
2) I know exactly what games you mean, I think this can be done very well in some cases, but mostly misses
3) You are not a real dev if you haven't messed up at least some of your variables xD
Good game?
it does not matter. they will both be good.
Any game of any genre can be good. Remember Flappy Bird? Can make this in a day - but spent like 100 hours playing it