well mate, this was always a 3 month game to try the new game engine,
the only unfinished routes are:
-RPG
-Road trip(maybe)
and those will continue in the original Chloe18
Well, I guess it's arguable. Your jumping from an early 0.x version to 1.0 indicates you were thinking about this in a different manner at a time as well, though.
You cannot deny the game just kinda sorta ends out of the blue, and many things are either left unexplored or just rushed through in a hamfisted fashion. Personally, I'd preferred if the neighborhood stuff was finished and fleshed our some more rather than the roadtrip stuff, but that's of course personal preference.
It's your call whenever to abandon this effort, but jut plonking a completed label on is a bit misleading imo.
No real bugs are on the final version(there was a lot on the early version -daily), over 30k downloads so far, and no bugs report.
Sometimes text doesn't get flagged as already read for the right-click skip mode (a true skip mode is sorely missed).
Some character's opinion rating gets reset to a fixed amount if you try to talk with them (reported several times in this thread).
I had to buy part #1 of the DVD twice (and pay for the previous investigation twice) because the game fell back one level for no reason.
Right-click skip occasionally crashes the game.
Those come to mind immediately - ain't these bugs?
I really cant see almost any other game (even finished ones) with the amount of content this game right now(80 scenes/animations in 3 months)
Animations truly are your forte - they are expertly done and there's a ton of them in this game - I mentioned that in my previous post. I dabbled a bit in Daz3D and getting this stuff done in such high quality is no small feat, you deserve major props/respect for that. No doubt about it.
As for pure content, the original Chloe18 seemed bigger, even though it's hard to tell with all the park grinding in the end dragging things out. As for other games, GGGB or Dreaming of Dana come to mind, content wise - as for animations, again, I think these are your USP and your games are hands down the best in this area. That detective noir title or the time travel game have maybe better ones, but far, FAR fewer. Everything else I've seen is inferior to your work.
But you are always welcome to try the top 10 games here and play their new 3-4 scenes per/month update(save a few very good games that DO deserve be on the top, Like summer time saga for exemple and a few others)
Heh, I didn't criticize your update schedule. This may be excellent - or it was before the game was abandoned/finished.
Btw., if this was an engine test, please consider allowing manual saves and a way to access the achievement list from within the game.
What I find especially impressive is how you kept filesize down even with a ton of animations. Kudos for that.