I genuinely appreciate your apology—it means a lot. I can see the effort you've put into your first game, and I respect that you're learning and growing through this process. That said, I have to be honest: right now, around 90% of the game feels broken or unplayable on my end.
The only areas that seem to function consistently are the main character's bedroom and the bathroom, each with just a handful of repeatable actions. Occasionally, you can run into people in the hallway, but those interactions are limited and non-sexual. You have lockpicks, but the only usable lock seems to be the bathroom door. There are other rooms, but they don't appear to work at all, even when using cheats like the Universal Ren'Py Mod.
It's clear the game has potential—I do see it—but the current build feels more like an early prototype than a playable release. I'm not sure if you've pushed any fixes since I downloaded it, so if there's a newer version, I'll definitely give it another try.
As a suggestion going forward: before making a public release, it might help to ensure the core parts of the game are functioning properly, even if it's a smaller build. That way, people can give feedback on actual gameplay rather than just broken elements.
Lastly, I don't agree with the person who called your game "garbage"—that was unfair and dismissive. Everyone starts somewhere, and I think with more polish and time, this could turn into something really good.
Thanks for your feedback!
There were a LOT of things not seen on my end, that you all experienced. Like the Kitchen. It never once crashed the game for me. The default variable was working fine for me on my side, but failing on your side. I even added it to a python block, which fixed it for some and failed for others.
As for your suggestion, appreciated, but it's hard to see things that aren't happening on your side. The only thing I can do is buy another PC/laptop or VM mine and play it on a fresh computer. Even when purging persistent, I still don't always see the errors on the distro.
Trying to build a sandbox from scratch in your first game is WAY too ambitious. Should have started with a straight Visual Novel, maybe even a Kinetic Novel.
Nothing is too ambitious. If you feel that way, there would be no great inventors, philosophers, etc., etc. Is it a big project to tackle? Yes, but too big to tackle? Absolutely not. It's just learning. I will eventually learn it, like driving a car or rebuilding an engine. I refuse to limit my potential because of criticism. So, the game rolled out with some glitches and mechanic mess ups. Nothing that can't be fixed, if one is willing to learn why and how to fix them.
i compleetly agree with your statement.
atm gameplayloop is,train strengt, train stamina, nothing more of actual content.
as a public release or even as a demo, this would be unexeptible.
have a solid foundation first, so people know what they can espect moving forward.
at this point, the sky is the limit, and also rock bottom at the same time.
this point in time, their is nothing indicating this game will be any fun at all.
before you release the next patch.
get the gameplay loop in first, and show off a bit of your animation skills.
as both are major selling points, if people want to support or not.
i am not sorry about this negative revieuw style message.
this type of critisisme is the best you can get for learning.
hope it taught you something. (lines meant for dev)
Appreciate the feedback.
Animations are by far the last on my list. Now, gameplayability, and enjoyment are at the top. I have things to fix once I figure out every mistep. Not a huge deal for me, but it seems a lot of people have already started to poorly review a free game, made by a guy who expressed it was his first game multiple times and there will be a learning curve.
My general feel right now...
Constructive criticism is one thing, but people bashing the game, or stating that I shouldn't be doing this or constanty saying "this thing" is broken, without taking a single moment to go up a few posts and see a fix is a huge reason games are abandoned. I now see why developers do NOT post progress updates, or give any feedback on their works and just fire and forget half the time.
Yes, the rollout wasn't how I'd hoped. Mistakes were made. I apologized for them. I can count on one hand how many times I have seen an apology on this forum for a mistake. People stating "you cant do shit in this game" but not asking why and then reviewing a false is a huge discouragement. One of the reviews says "you can only do this" which is not even 20% right. That is just the 20% they could figure out and the obviously are still wearing pullup and hand fed by their mommy, because they have no ability to delve.
I know it wasn't made clear, but there is WAY more to do than 90% of you are bitching about (not everyone), even without the kitchen. You can lockpick the girls rooms, but you need to build up your lockpicking with the practice safe. The random events in the hall have more and more options as you build your charisma and other stats. Once your corruption is high enough, you can break your own feelings and molest the girls in their rooms. Once your love is high enough you can have sex with the girls in the shower and your room. Ton's of things!!
But, since more people have given this game kickback than those offering feedback and constructive criticism, I will no longer be posting updates to anything. I will get the game where I want is and release it updates only. You all can bash, give bad reviews, whatever. Do as you please, I wont speak a word. The OP will be updated and that is all. I wont reply to another comment.
Those who give constructive thoughts or help identify bugs will be replied to with a "like" or a bug fix reply. I'm done fighting to explain that I am trying to do and getting bashed by an ungreatful group. THIS IS NOT DIRECTED AT ALL OF YOU. You can see whom I refer to.
Most of the people who go straight to complaining don't read previous posts, have never even attempted to make a game and know the hardship, or can't tie their own shoes. Fighting a pointless fight really for me.
To those who gave usable feedback, reported the bugs and gave honest constructive criticism, I thank you. You are the crowd I make the game for and am going to continue to make the game for.