Canto Forte
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- Jul 10, 2017
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From what I have seen the women in the banner are the main LIs and there are also side girls. The MC starts in a friend with benefits relationship with one of the LIs and has an unavoidable sex scene with her in the first episode.So, who are the LIs and is there forced LIs? Also, is there a fixed romance solo LI? Or can we romance anyone we want and avoid the future harem tag?
Thanks for the reply. I don't mind a few unavoidable encounters, just don't want to have an LI forced. Like a lot of games these days.From what I have seen the women in the banner are the main LIs and there are also side girls. The MC starts in a friend with benefits relationship with one of the LIs and has an unavoidable sex scene with her in the first episode.
According to the dev when I asked him after the first episode all sex scenes with her and any other LIs will be optional. So you can have solo LIs and not have a harem. He has said if he does make it a harem it will be optional but he hasn't decided if it is a harem game or not yet.
I feel the exact same as you. There is nothing that irritates me more in a game than a forced LI. I personally don't really like forced sex scenes either but there is only one of them in this game so it didn't bug me as much.Thanks for the reply. I don't mind a few unavoidable encounters, just don't want to have an LI forced. Like a lot of games these days.
I've learned that some forced encounters are needed for story progression. So, even if there are several and is needed for story, I'm ok with it. Well, as long as it's the MC and someone else, not someone else and an LI.I feel the exact same as you. There is nothing that irritates me more in a game than a forced LI. I personally don't really like forced sex scenes either but there is only one of them in this game so it didn't bug me as much.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/prologue.rpy", line 1881, in script
$ fading_pause()
File "game/prologue.rpy", line 1881, in <module>
$ fading_pause()
File "game/script.rpy", line 58, in fading_pause
renpy.music.play(fn, channel, fadein = fade)
Exception: Parsing audio spec u'<from None>audio/punks.ogg': expected float, got u'None'..
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/prologue.rpy", line 1881, in script
$ fading_pause()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/prologue.rpy", line 1881, in <module>
$ fading_pause()
File "game/script.rpy", line 58, in fading_pause
renpy.music.play(fn, channel, fadein = fade)
File "renpy/audio/music.py", line 127, in play
c.enqueue(filenames, loop=loop, synchro_start=synchro_start, fadein=fadein, tight=tight, loop_only=loop_only, relative_volume=relative_volume)
File "renpy/audio/audio.py", line 655, in enqueue
filename, _, _ = self.split_filename(filename, False)
File "renpy/audio/audio.py", line 388, in split_filename
start = expect_float()
File "renpy/audio/audio.py", line 354, in expect_float
raise exception("expected float, got {!r}.".format(v))
Exception: Parsing audio spec u'<from None>audio/punks.ogg': expected float, got u'None'..
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Chrome Lifelines: Chapter 1 Chapter_1_Public
Fri Jun 3 21:02:23 2022
As of the current build ( Chapter 1 Part 2 ) there are couple of choices. Some of them change how things play out. As far as I know you can finish the current chapter with two different endings.Does the game has a lot of choices and does the choices matter for the game or its a linear path?
no, the last post on the patreon is from july.Anyone heard anything from the dev?