Sure auto isn't perfect yet it's something you use for training anyway but I will probably remove it until it's improved I'll make a poll eventually I agree the auto battle system needs work... it's the base auto of rpgm.Potions are litterally in the item shop and you can find plenty of them in chests. So I don't mind critique but dont say stuff if you just didnt check anything. Have a nice day man.
Item shop is only unocked after clearing the first Dungeon and in order to clear it you constantly need to fight, which can get quiet tiring.
If you put an Itemshop in the starting village... or maybe a travelling merchant that could be a BIG boon.
My 2 Cents, the H- scene with the big breasted and red haired whore is terrible you only see some hair and a pair or massiv tits, this would likely look much better if the cammera was further away or took a different angle.
The English was mentioned before.
Some Quest actually lack any indication of where to go or is inaccurate.
That maid said the dungeon was south of the village in the mountains, but in reality you need to cross a river and take a large detour constantly fighting off Goblins and Kobolds, and next Janina tells you to go to an adventurer guild in some town you are oblivious of even exist (trying to enter that town prior is impossible).
Some Quest apparently can be triggered out of order (defaet the noble for the bar owner before receiving her first request) and steps in regards to certain Quests can be repeated, which also resets Quest progress.
Auto combat was already mentioned aswell.
And maps kinda seem lackluster with the placement of rubble and trees, reusing RPGM standard maps.
The game promisses alot but currently can't seem to deliver from my point of view... I do have hope that this can change in the long run though.