Ok, that's interesting, can you give me more details? What Android version are you using? How much GB Memory does your device have?Android version crashes on launch, instantly, doesn't even load
Android 14 on a Samsung S22, i'm very (very very) short on memory so it might be thatOk, that's interesting, can you give me more details? What Android version are you using? How much GB Memory does your device have?
Android 14 on a Samsung S22, i'm very (very very) short on memory so it might be that
Freed space I have 10gb free, still crashes instantly
I think it might be an Android 14 issue, I'm looking into the problem and I'll try to fix it asapAndroid 14 Samsung S22+ same problem, game crashes instantly, plenty of Storage available (100GB+) and so-so Memory free (4GB free out of 8GB total).
Thanks for giving it a try. Regarding the protagonist, he didn't seem that bad to me but I'll keep this in mind, I feel like the the way some dialogues are phrased might make him look like a douche instead of being a goof, I'll work on thati tried this and i just don't like it. it has most of the tags i like but the main protag is just....a trash bastard really. most people tend to self insert into the shoes of the main protag as part of the fantasy soooo...being turned into that kind of douche just kind of kills it for me....and prolly a shit ton of people. so dropping this game. sorry
it does talk about satisfying your customers so you might just be a gigolo for people with a time stop fetisha time stop game without rape, ngl, i'm wondering how this concept is gonna go
Pregnancy as in having sex with a pregnant woman, according to the tag's description:still didnt answer the question completely so ill ask
is the pregnancy an ending OR mechanic ?
No worries,lord: pls have the future content give us pregnancy content. ty and i end my turn.
I don't think that removes the possibility of it being touched-up AI. If they're going over the art in another layer, one could post just that traced layer and say "see? I did it myself!" The 4th image's hands are suspect, like she has 2 left hands instead of a right and left. It's the sort of thing someone mindlessly tracing over AI slop might not notice. At the very least, the artist should look up some basic anatomy.I am by no means an expert but from what I can see the artist does have pieces of art on their twitter of the quality of what the drawings in this game, as well as WIPs from the early stages of said works so it's hard to me to see it being touched-up AI art at the very least.
========== OUTPUTTING STACK TRACE ==================
0x757D10A2 (KERNELBASE) RaiseException
0x5AA492E2 (mono-2.0-bdwgc) mono_dl_fallback_unregister
0x5AA45B78 (mono-2.0-bdwgc) mono_trace_set_log_handler
0x5AA38F85 (mono-2.0-bdwgc) BrotliEncoderVersion
0x5AA38FD8 (mono-2.0-bdwgc) BrotliEncoderVersion
0x5ABA47BC (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x5ABA493F (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x5ABA4C28 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x5AAD5A98 (mono-2.0-bdwgc) mono_lookup_icall_symbol
0x147E1680 (Mono JIT Code) (wrapper managed-to-native) System.IOSelector:Add (intptr,System.IOSelectorJob)
0x147E03FC (Mono JIT Code) System.Net.Sockets.Socket:BeginSConnect (System.Net.Sockets.SocketAsyncResult)
0x147DFB9C (Mono JIT Code) System.Net.Sockets.Socket:BeginMConnect (System.Net.Sockets.SocketAsyncResult)
0x147DFA14 (Mono JIT Code) System.Net.Sockets.Socket/<>c__DisplayClass240_0:<BeginConnect>b__0 (System.Threading.Tasks.Task`1<System.Net.IPAddress[]>)
0x147DF884 (Mono JIT Code) System.Threading.Tasks.ContinuationTaskFromResultTask`1<TAntecedentResult_REF>:InnerInvoke ()
0x147DF7D0 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x147DF7AC (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x147DF5B8 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x147DF270 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x147DEE20 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x147DEB38 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x147DE454 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
0x1470E140 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch ()
0x1470DA44 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
0x1470DAFD (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr)
0x5AC0CBC2 (mono-2.0-bdwgc) mono_jit_set_domain
0x5AB687BA (mono-2.0-bdwgc) mono_object_get_virtual_method
0x5AB9DB34 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x5ABA01A0 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack
0x5AB91764 (mono-2.0-bdwgc) mono_profiler_init_etw
0x5AB91928 (mono-2.0-bdwgc) mono_profiler_init_etw
0x7517FCC9 (kernel32) BaseThreadInitThunk
0x7719809E (ntdll) RtlGetAppContainerNamedObjectPath
0x7719806E (ntdll) RtlGetAppContainerNamedObjectPath
========== END OF STACKTRACE ===========
Really uncool, then this game is a pass for me. Thanks for reporting.Game crashes right after intro with stacktrace saying it cannot connect to network. I have firewall set to block any outgoing traffic from unauthorised apps. On the other hand this shouldn't be a big deal because I opt-out from statistics sending when game asked about it. This implies *game tries to send some data even if you explicitly say you don't agree*. Not cool devs, not cool.
Code:========== OUTPUTTING STACK TRACE ================== 0x757D10A2 (KERNELBASE) RaiseException 0x5AA492E2 (mono-2.0-bdwgc) mono_dl_fallback_unregister 0x5AA45B78 (mono-2.0-bdwgc) mono_trace_set_log_handler 0x5AA38F85 (mono-2.0-bdwgc) BrotliEncoderVersion 0x5AA38FD8 (mono-2.0-bdwgc) BrotliEncoderVersion 0x5ABA47BC (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5ABA493F (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5ABA4C28 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5AAD5A98 (mono-2.0-bdwgc) mono_lookup_icall_symbol 0x147E1680 (Mono JIT Code) (wrapper managed-to-native) System.IOSelector:Add (intptr,System.IOSelectorJob) 0x147E03FC (Mono JIT Code) System.Net.Sockets.Socket:BeginSConnect (System.Net.Sockets.SocketAsyncResult) 0x147DFB9C (Mono JIT Code) System.Net.Sockets.Socket:BeginMConnect (System.Net.Sockets.SocketAsyncResult) 0x147DFA14 (Mono JIT Code) System.Net.Sockets.Socket/<>c__DisplayClass240_0:<BeginConnect>b__0 (System.Threading.Tasks.Task`1<System.Net.IPAddress[]>) 0x147DF884 (Mono JIT Code) System.Threading.Tasks.ContinuationTaskFromResultTask`1<TAntecedentResult_REF>:InnerInvoke () 0x147DF7D0 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x147DF7AC (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x147DF5B8 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x147DF270 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x147DEE20 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x147DEB38 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x147DE454 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x1470E140 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x1470DA44 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x1470DAFD (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) 0x5AC0CBC2 (mono-2.0-bdwgc) mono_jit_set_domain 0x5AB687BA (mono-2.0-bdwgc) mono_object_get_virtual_method 0x5AB9DB34 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5ABA01A0 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5AB91764 (mono-2.0-bdwgc) mono_profiler_init_etw 0x5AB91928 (mono-2.0-bdwgc) mono_profiler_init_etw 0x7517FCC9 (kernel32) BaseThreadInitThunk 0x7719809E (ntdll) RtlGetAppContainerNamedObjectPath 0x7719806E (ntdll) RtlGetAppContainerNamedObjectPath ========== END OF STACKTRACE ===========
Nope, we receive no collected data once you opt out of Data Collection .Game crashes right after intro with stacktrace saying it cannot connect to network. I have firewall set to block any outgoing traffic from unauthorised apps. On the other hand this shouldn't be a big deal because I opt-out from statistics sending when game asked about it. This implies *game tries to send some data even if you explicitly say you don't agree*. Not cool devs, not cool.
Code:========== OUTPUTTING STACK TRACE ================== 0x757D10A2 (KERNELBASE) RaiseException 0x5AA492E2 (mono-2.0-bdwgc) mono_dl_fallback_unregister 0x5AA45B78 (mono-2.0-bdwgc) mono_trace_set_log_handler 0x5AA38F85 (mono-2.0-bdwgc) BrotliEncoderVersion 0x5AA38FD8 (mono-2.0-bdwgc) BrotliEncoderVersion 0x5ABA47BC (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5ABA493F (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5ABA4C28 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5AAD5A98 (mono-2.0-bdwgc) mono_lookup_icall_symbol 0x147E1680 (Mono JIT Code) (wrapper managed-to-native) System.IOSelector:Add (intptr,System.IOSelectorJob) 0x147E03FC (Mono JIT Code) System.Net.Sockets.Socket:BeginSConnect (System.Net.Sockets.SocketAsyncResult) 0x147DFB9C (Mono JIT Code) System.Net.Sockets.Socket:BeginMConnect (System.Net.Sockets.SocketAsyncResult) 0x147DFA14 (Mono JIT Code) System.Net.Sockets.Socket/<>c__DisplayClass240_0:<BeginConnect>b__0 (System.Threading.Tasks.Task`1<System.Net.IPAddress[]>) 0x147DF884 (Mono JIT Code) System.Threading.Tasks.ContinuationTaskFromResultTask`1<TAntecedentResult_REF>:InnerInvoke () 0x147DF7D0 (Mono JIT Code) System.Threading.Tasks.Task:Execute () 0x147DF7AC (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object) 0x147DF5B8 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x147DF270 (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x147DEE20 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) 0x147DEB38 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool) 0x147DE454 (Mono JIT Code) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () 0x1470E140 (Mono JIT Code) System.Threading.ThreadPoolWorkQueue:Dispatch () 0x1470DA44 (Mono JIT Code) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () 0x1470DAFD (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool (object,intptr,intptr,intptr) 0x5AC0CBC2 (mono-2.0-bdwgc) mono_jit_set_domain 0x5AB687BA (mono-2.0-bdwgc) mono_object_get_virtual_method 0x5AB9DB34 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5ABA01A0 (mono-2.0-bdwgc) mono_thread_has_sufficient_execution_stack 0x5AB91764 (mono-2.0-bdwgc) mono_profiler_init_etw 0x5AB91928 (mono-2.0-bdwgc) mono_profiler_init_etw 0x7517FCC9 (kernel32) BaseThreadInitThunk 0x7719809E (ntdll) RtlGetAppContainerNamedObjectPath 0x7719806E (ntdll) RtlGetAppContainerNamedObjectPath ========== END OF STACKTRACE ===========