- Apr 28, 2025
- 59
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At the moment, I am gradually filling the city with places with which the player can interact.Fun concept, but bare bones. But thats alpha builds, so...
The main goal at the moment is to make the city in which the character got not just some area with a mark that it is a "city", but a huge area that has everything to be self-sufficient for the current story, and give the player the opportunity to visit all these places that make this city self-sufficient.
The problem with the accumulation of corruption and madness is caused by the fact that at the moment there are very few places and events in the city.
Now, I add some planned place to the location and implement a couple of basic events in it, then move on to the next one. Subsequently, the number of events in places will be expanded.
For example, I will list all the planned places, including those that exist (excluding shops and the metro and the park).
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There will be events and happenings in all these places.
So with the number of increasing places with which the player can interact, the speed of gaining corruption and madness points will also increase, since there will be more events that the character will encounter.
However, the balance will still be corrected.