@Conviction07 Sure. I am running at 1080ti and a 2080ti which thanks to support i was able to get right after DA. I do run octane and things are changing a bit for me because the first half of this version i had barely a clue what i was doing. Now i do to a degree. So let's take a render I did after i got the hang of things and one of my favorites.
View attachment 246762
View attachment 246761
First image is from lightroom before post just took a screen grab cause i cant save out without removing the color grade. So i set my color grade in light room. Takes a few minutes to do for one render in a scene then i copy that grade to all other renders in said scene. Then save them all out. After that i clean up any really bad pixellation and then sharpen areas i want to sharpen. So an entire scene is about 30 minutes now of post work. This can change if there is something crazy happening like dust flying through the air or what not but typical shots its not bad. I try to do everything in render.
The reason the color looks so off in the first is because i use what is known as linear light in octane. This gives much more flexibility during post. In octane i will preview it with a few different luts to ensure i have nice shadows and contrast because the linear wont show that. When I'm happy with the render i switch back to linear add any post effects from octane that i want to it then save it.
That image was about 25 minutes i think. Some though can be an hour others can be 10 minutes, I am also on average for this release going to 15K iterations per shot, i'm going to lower that a bit next release to probably do 10 to 12 k and denoise it in octane to remove grain in the Dof, I am not seeing a loss in quality. I did this on the final shots of the game with the big guy. Also note I'm using the path tracing kernel not direct light in octane.