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Year One Dev Update
That's right it has been a year since CoBD had it's first release. Time seems to be just flying by. Since then, things have grown a lot. It is all a bit overwhelming and thank you everyone new and old for your continued support. It is certainly one of the more odd games out so to speak from others, so the fact people have latched onto it makes me feel all warm and fuzzy inside
Above is a delayed valentines day render and year one render. Vic was the figurehead model on initial release so she seemed appropriate. That is 4k by the way so make sure to blow it up.
As for progress again, things are still going well, I have been ramping up writing a bit so I don't fall behind with renders.
Render wise we have 675 with most done through post. I think 30 are needing post work but the rendering is done. There are also now 43 animations. Both of those numbers will climb in the next few weeks.
But things are coming together, finally starting to hit that point where the light is at the end of the tunnel.
Next week will also be custom render time. Still debating what is in store for that. Then after release I will also do the next comic as well. Should be fun
As always stay awesome guys!
Philly