City of Broken Dreamers (Final)
Fucking Prime! In a Los Angeles that is far beyond “Hotel California’, corruption is everywhere. Corporations exercise extreme prejudice and power struggles between entities are imminent. While working as a merc for corps, you figure out your life is just another liability. Until one job sets off events that change the face of the city forever. Be cautious of everyone. This world is out to get you.
STORY
City of Broken Dreamers’ story is straightforward. Don’t expect an unusual story angle or twist. With those expectations limited, CoBD goes above and beyond to build a world complementing the Cyberpunk-ish Noir story. Memorable locations, in depth dialog based on what happens in the story and characters who interact with each other. This is a rollercoaster ride from Phillygames, going deeper than 2018’s Depraved Awakening.
In my 30+hr playthrough, I managed to complete the entire game. From chase sequences to stealth missions, sultry dialog to heartfelt emotions - this game runs the distance. You start out questioning what your role in Neo-Los Angeles will be. The Japanese have done a number on Americans and since, life is different. Citizens are living with a disease - and because of it, they’re outlawed to different parts of the city. Corporations prey on the poor as the elite bask in power. It all seems plausible in the wake of corporatism.
Along the way you will meet a questionable cast of agents and outlaws, either harming or helping your quest. It’s a set story mostly, but you get choices that do impact the ending of the game. Not every choice is labeled in a sensible way, which is frustrating - but rerolling saves you time. Save often. You are able to lose out on characters along the way, so be wary of the danger you put those around you in.
The worldbuilding of this game is extensive .Whether civvies are scolding Milchers, youngsters are yelling how ‘fucking prime’ things are or how conflict between Augmented and the Red Moon plays a part in your quest. Phillygames spent years building all these layers that help ground and enhance the main story. By the time you hit the middle part of the story, you instantly recognize locations and phrases because of the consistency. There’s even a special word dialect for one subset of inhabitants. It all helps to build that world.
Jake Murphy (MC) is quite a passive tool in the regular path, but there is character development throughout chapters. People get scarred and those scars will show. It does feels off spending chapters protecting someone who is ultimately stronger than everyone, until you realize this game is about building bridges over becoming stronger. Along the way people can get a change of heart and it definitely creates conflict for your mission. Sacrifices are powerful and if played well, sacrifices must be made. It will make Jake quite a bit darker than the regular path, which might feel unnatural but is interesting to say the least.
Information is everywhere. You want to know about Ghosts? Why are Milchers frowned upon? Why are news channels in this city corrupt? Why AI and VR sextoys change the face of pleasure forever? How drugs are getting flooded into the city? All this narrative is secondary to the main story, but helps sell the world and its characters. Side characters are hit and miss. Some are charismatic and unique, others feel like a jukebox on repeat. Dig deep enough and you’ll find something to explore for each character - even Glenn.There’s even a Glossary to read up on backstories.
The MC might be the blandest part of the writing. He’s never really allowed to develop, often sacrificing his own growth to further others - unless it’s about sexual encounters. By the end he sounds tired, but a far more responsible human than the merc he was at the start. The main antagonist is pretty one-dimensional too, but luckily there are more than enough distractions to make this story interesting. The antagonist might be the weakest part of this story, as you never really understand what happened and what it all meant.
Even so, the world in CoBD is so strongly set that you can’t help but love it. By the time you reach the end the game favors intimate moments over storybuilding and I would warn you to enjoy the ride rather than expect a great ending. Ultimately, the MC just wants to fuck all these women.
PRESENTATION
This game looks impressive. Characters have a doll-like look and it might seem cartoon-ish or anime-like at times, liking it is a matter of preference. The scenery looks as realistic as it could. Bright neon lights, sunny skylines, rain showers over characters, big explosions, futuristic cars - it looks larger than life. It might be the most impressive thing about this game.
You can often tell GDS-infected by their looks. Robots and augments usually lack human facial details. Apartments and clubs are styled appropriately and the supporting cast has so many wardrobe changes it borders a fashion show. Meanwhile we never really see the MC, who has one shoddy look and keeps it throughout the game mostly. This game is not about him, but about the world around him.
Sex scenes are often average in variety, but there are so many - especially near the end chapters. There’s about 10 sex scenes that are really memorable due to what happened in probably over 60 scenes. Animations are good enough for me and often look amazing together with the many renderings these scenes bring. There are definitely a bunch of filler sex scenes, but some kinkier ones if you’re daring to step out of the beaten path. Near the end, the game becomes a fuckfest - so hold out if you’re a fan for that.
Music! Usually sound is an afterthought, but this dev dedicated specific soundtracks for CoBD. It might be a bit repetitive after 15 hours, but it understands the ambiance of the city very well. Small sound design helps sell the action scenes without making it corny or too action-focused.
GAMEPLAY
Story choices let you collect points which in turn lock or unlock small story paths for people. It’s a visual novel and you’re in for the ride, but the way you approach the set pieces does give you a sense of individuality. You will get locked out of content with just one playthrough and because a playthrough is around 15+hrs, it might become a chore replaying to see all scenes. It is worth it though, because some key moments will change giving new insight to the story.
For completionists, there’s a scene and picture gallery - along with a picture puzzle game in some of the scenes. You look at certain scenes where the game tells you about a clue, you find it and you get a picture reward. It’s simple, but adds a layer to the investigative nature of the story.
OVERALL
City of Broken Dreamers is an outstanding visual novel and a feat in Noir Cyberpunk storytelling. It looks great, sounds the part and makes you feel a lot of things. If you can invest time to understand the world the story is set in, you will get the full experience of this novel. A world that is begging for more stories because there’s just so much happening it is easy to get overloaded. Take your time, expect mediocre endings and you will enjoy this giant of a game.